Sanctum 2 Takes Tower Defense First-Person Shooting to the Next Level


Coffee Stain Studios has the hybrid tower defense / first-person shooter market on lock down with its Sanctum series. The original genre fusion hit blew up the indie PC gaming scene back in 2011, due in large part to its hybrid premise alone. It’s a fun game with a unique style, but when you play it you can tell there is potential for so much more.

Sanctum 2 aims to maximize that potential by upgrading and expanding virtually every facet of the first game’s core concept. Three new playable characters are joining previous protagonist Skye Autumn to take part in an alien invasion storyline presented as an in-game comic book strip, with new pages in the story to unlock after each level is completed. Missions will be structured on a world map interface to provide smoother transitions between stages and a greater overall sense of progression.

The sequel will also offer an enhanced survival mode, more aggressive enemy AI, more weapons and towers, a total of 16 maps at launch (up from just 3 in the first game!), deeper customization including a new perk system, thrilling 4-player co-op, and even sexier Unreal Engine 3 graphics. Wow, way to go Coffee Stain!

Unlike the first game, Sanctum 2 will also be shooting and defending on consoles this time around. Watch for it on PC, PSN and XBLA later this year.

[nggallery id=2860]

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!