Sega Crushes PSP With Unique New Puzzle Game

In a very exciting announcement today, Sega has unveiled the development of a brand new PSP-exclusive puzzle game called Crush. Developed by UK-based Kuju Brighton, Crush introduces a brilliant new game concept that melds together 3D and 2D gameplay like never before, promising to challenge players unlike any other puzzler before it. In the game, players will navigate a 3D world armed with the ability to “crush” the surrounding environment into a 2D landscape in order to open up new areas and complete various challenges, and then “uncrush” the 2D world back into 3D.

Crush introduces a fascinating new gameplay perspective on the PSP that encourages players to stretch their imagination in a whole new way,” said Scott A. Steinberg, Vice President of Marketing, SEGA┬« of America, Inc. “The spatial concept of the crushing mechanic is something truly unique that encourages users to think back and forth between 3D and 2D objects and environments to engage different parts of their brain, and see beyond what is literally in front them.”

Crush is currently scheduled for a summer debut. For a taste of what the “crush” mechanic is all about, check out this trailer Sega has released along with today’s announcement. It’s about damn time the PSP started getting some truly unique and innovative games like this!

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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!