Singularity Warps Into 2010

SingularityDelayed.jpg

Earlier this year when Raven Software’s new FPS IP Singularity was unveiled, I mentioned that the game “could be really frickin’ cool if Raven nails the concept properly (and Activision doesn’t rush the dev cycle along).” As it turns out, Activision won’t be rushing this title out the door, with confirmation coming down today that the telekinetic, time-warping PC, PS3 and Xbox 360 shooter, previously scheduled for release this fall, has been pushed to March 2010. And the reasoning is right on point:

“The level of excitement for Infinity Ward’s Modern Warfare 2 coming out of E3 well exceeded our expectations and therefore we have decided to move Raven’s upcoming sci-fi first person action title, Singularity, from 2009 to Q1 2010. We believe that the March quarter will provide a better opportunity to establish the new cutting-edge action IP as a “must-have” title and clears the way for Modern Warfare 2 to dominate this holiday season.”

Releasing an unknown commodity like Singularity in the thick of the fall/holiday rush and thrusting it into a losing fight for consumer dollars against the likes of Modern Warfare 2 would’ve spelled sales doom for the title, me thinks. Smart move, Activision!

Singularity Pushed to 2010 [IGN]

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!