Sneak Behind the Scenes to See How Styx: Master of Shadows Was Made

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Styx: Master of Shadows is almost here. With the infiltration RPG based in the Of Orcs and Men universe set to sneak onto PC, PS4 and Xbox One on October 7th, the team at Cyanide Studio is ready to take players on a journey into the shadows to uncover more about the development process behind the game. To that end, a 4-part “Making of Styx: Master of Shadows” dev diary series has released walking through the design of the gameplay, music and sound. The video doc about the soundtrack is particularly worth your while. Just remember to hit the CC button on the YouTube player to turn on subtitles (unless you’re fluent in French).

Up to now we’ve seen Styx mock Assassin’s Creed and barf up goblin clones, but in the latest gameplay trailer, “Die Harder,” the green-skinned rogue does his best John McClane impression by showing off the many ways he can be battered, bruised and ultimately killed. Styx doesn’t have yippee ki-yay in his goblin vernacular, but he sure knows how to drop a funny f-bomb!

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!