SOCOM: Confrontation Music System Explained, Free Song Released

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Over at SOCOM.com, SCEA’s music editor has provided a rundown of what the team is doing to balance the music in SOCOM: Confrontation, you know, so it plays at the appropriate moments to heighten the intensity but doesn’t cross the line and begin to distract your ability to hear enemies approaching and that sort of thing. According to the post, the game will utilize a “Combat Intensity System” that constantly tracks action events taking place within a match and uses the data to determine when combat music kicks in. When the action intensity reaches a certain “threshold” the music starts up and adds that extra “umph”. But when the bullets stop flying and the action cools down, the music subsides and more ambient style tracks take over. Pretty neat stuff, very much worth a read.

Follow the link below for the complete music system overview. As a nice bonus, a free mp3 track titled “Cover of Night” has been made available for download at the end of the post as well.

SOCOM: Confrontation Music [SOCOM.com]

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