SOCOM: Confrontation Music System Explained, Free Song Released


Over at, SCEA’s music editor has provided a rundown of what the team is doing to balance the music in SOCOM: Confrontation, you know, so it plays at the appropriate moments to heighten the intensity but doesn’t cross the line and begin to distract your ability to hear enemies approaching and that sort of thing. According to the post, the game will utilize a “Combat Intensity System” that constantly tracks action events taking place within a match and uses the data to determine when combat music kicks in. When the action intensity reaches a certain “threshold” the music starts up and adds that extra “umph”. But when the bullets stop flying and the action cools down, the music subsides and more ambient style tracks take over. Pretty neat stuff, very much worth a read.

Follow the link below for the complete music system overview. As a nice bonus, a free mp3 track titled “Cover of Night” has been made available for download at the end of the post as well.

SOCOM: Confrontation Music []

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!