SOCOM: Confrontation’s Spiffy New Bluetooth Headset

SocomConfrontationHeadset_2.jpg

If you hadn’t noticed already, I’ve got SOCOM: Confrontation heavy on my brain tonight (well this morning now technically). Not sure why, those new gameplay videos just kinda caught my eye and then all of a sudden I’m hungrily on the prowl for more. This next find is probably the coolest too. When the game launches later this year, the boxed retail version will come with a Bluetooth headset packed in.

As you can see, it’s not some cheapy cellphone headset like the one that came with Warhawk. Oh no, this one is being specifically designed for gaming. In fact, it’s been given Sony’s seal of approval as THE official Bluetooth headset for the PS3 and will be sold separately as such. The headset is currently still in its “prototype phase” but at the same time is “remarkably complete” with only minor refinement left to do on the ergonomics and such. As has been revealed thus far, the headset will feature a mute button and a handy USB docking cradle for recharging the battery and general storage, with other “PlayStation-exclusive” still being worked in. Once these additional features get nailed down, I’ll let you know. But for now flip through the following gallery for shots of the headset from all angles.

Media Day 03: Bluetooth®!? [SOCOM.com]

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!