Steel Battalion: Heavy Armor Makes Me Want Kinect


At the moment, I am still a Kinect holdout, but I am starting to see some games coming up that are tempting me to finally buy in.

I’m mildly interested in Fable: The Journey, The Gunstringer seems promising (and it’s developed by Twisted Pixel), and I’m curious to see if Rise of Nightmares is as much gory fun as it looks. But Capcom’s Steel Battalion: Heavy Armor may be THE game to push me over the edge.

For one thing, I haven’t played a From Software game that I haven’t liked. Second, the control scheme sounds conceptually brilliant. There won’t be a massive $200 controller like the original Xbox game. Instead, this mech sim threequel will utilize a blend of traditional stick-and-button controls and Kinect. Here’s a description from the current press materials:

Steel Battalion Heavy Armor delivers an unprecedented level of control and interaction. VT movement, aiming and firing of the main guns are undertaken using the Xbox 360 controller. A wide variety of other combat-crucial actions are done through Kinect for Xbox 360 with upper body gestures – from starting the engine to operating the scope or manning the turret-mounted machine gun. Kinect for Xbox 360 also provides a means of interacting with your fellow crew members, from ensuring a panicked crew member stays focused, to a high five for successfully completing a mission.

I could really get into a Kinect game that wasn’t entirely body and arm controlled, and it sounds like that’s just what Steel Battalion aims to deliver.

Lastly, the game just looks really damn impressive. Up top, is the latest trailer from Capcom’s Gamescom lineup, and the level of battlefield immersion blew me away when I watched it. If From Software pulls off gameplay to match what’s in that trailer, I’ll be playing.

The only bad news — Steel Battalion: Heavy Armor won’t be mission ready until next year.

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About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!