Steven Spielberg’s Boom Blox Unveiled!

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The first of EA’s three original franchises in development in collaboration with uber film director/producer Steven Spielberg has finally been unveiled this week. This exciting new IP takes the form of Boom Blox, an action-puzzle game for the Wii (and mobile phones) that is, as best as I can discern, an ingenious amalgamation of Jenga-style puzzle blocks, PAIN-esque physics-based destruction and the lighthearted charm of Viva Piñata. When the game ships in May, it’ll feature over 300 puzzle stages to clear and a level editor with WiiConnect24 support for sharing created puzzles with others. Hit the jump for the full press release. I’ll also have the first trailer and screenshots going up in just a bit, so stay tuned for those as well.

EA AND STEVEN SPIELBERG REVEAL BOOM BLOX
Throw, Grab, and Blast Your Way Through the Ultimate Wii Game

LOS ANGELES, Calif., February 6, 2008 – A must-have Wii™ game for Summer 2008 is on its way! EA’s Casual Entertainment Label today announced BOOM BLOX™, the first game developed in collaboration between EA and director and producer, Steven Spielberg. This high-energy game features over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity. BOOM BLOX will be available in May 2008 for the Wii™ from Nintendo.

“I am a gamer myself, and I really wanted to create a video game that I could play with my kids,” said Steven Spielberg. “BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together.”

Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can explore the visceral gameplay—perfectly suited for the Wii’s interactivity—that keeps them destroying their way through brain-twisting challenges. They can interact with entertaining characters such as the Blox-laying chickens or the baseball throwing monkeys, who bring personality to the Tiki, Medieval, Frontier, and Haunted themed environments. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24™.

“We developed BOOM BLOX with endless combinations of gameplay in mind,” explains Louis Castle, Executive Producer. “With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be—there really is something for everyone to enjoy.”

“My inspiration for this game came while I was playing the Wii for the first time,” added Spielberg. “From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages.”

Developed at EA Los Angeles under the EA Casual Entertainment Label, BOOM BLOX has not yet been rated by the ESRB and PEGI. For more information or to download artwork, visit http://www.BOOMBLOX.ea.com.

BOOM BLOX is also in production for mobile phones and will be widely available this Spring. The mobile version puts innovative BOOM BLOX gameplay on phones everywhere — delivering engaging, fun, and groundbreaking action. For the first time in a mobile game, players will be able to create custom levels and share them with their friends directly from the phone, enjoying a rich, interactive community experience. For information regarding mobile phone carrier availability, visit http://www.eamobile.com.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!