Stranglehold Demo Blasts Onto Xbox Live

SHOLD_CE_360_FRONT.jpgAfter weeks (if not months) of anticipation, Midway has released the playable demo for the Xbox 360 version of Stranglehold to the Xbox Live Marketplace, and quite frankly it’s the best overall game demo I’ve played in a long time. Besides looking gorgeous and being just one hell of a fun shoot-em-up (the Precision Aiming feature is SO bad ass), the demo actually lasts long enough to give you a solid idea of how the full game will turn out, which is a rare occurrence these days (that painfully brief Heavenly Sword demo as a prime example). The demo is loaded with action, story cut scenes and lots and lots of blood and exploding objects, and there are even unlockable difficulty settings to promote multiple play throughs — how many demos have you seen offer that? A cool gameplay trailer runs at the end as a little reward too.

If you haven’t done so yet, go fire up your 360 and check it out for yourself. The file size is nearly a gig and a half if I remember correctly, so you better start downloading now because it takes a while — I know I had to leave my system running all afternoon. It’s so worth the wait though, that’s for sure.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!