Strider’s Triumphant Return Set For February 18th


We have been (or at least I have been) waiting ages for Capcom to finally revisit the Strider franchise, but thankfully the wait is almost over. According to Capcom, the wait will officially end on February 18th when Double Helix’s newfangled Strider dashes, flips and slices onto PSN for PS3 and PS4. Versions for Steam, Xbox 360 and Xbox One will roll out the next day, February 19th. All versions will sell for $14.99.

New details have also emerged about two challenge modes the game will offer in addition to its main story campaign. Speed run assassins are sure to get a thrill out of Beacon Run, a mode that will challenge players to slice through enemies while attempting to clear checkpoints as quickly as possible. And, of course, there will be a Survival Mode, in which players will have to fend off increasingly difficult waves of enemies using different items and abilities.

Both Challenge Modes will be tied into global online leaderboards, which will also track scores and completion times from the story mode. Bolstering the replay factor even further, the game will offer unlockable costumes, as well as a fairly robust menu of customization options for altering Strider Hiryu’s hair, mask, armor, shoes and so on, as can be seen in the screenshot below.


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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!