Super Mario 3D World Introduces Kitty Cat Mario, Four-Player 3D Platforming


Built in the fashion of a successor to 3DS title Super Mario 3D Land, Super Mario 3D World for Wii U evolves the Mario Bros. formula by being the first ever 3D Mario game to offer 4-player multiplayer.

In the game, players will choose to enter the Mushroom Kingdom as Mario, Luigi, Princess Peach or Toad, each with unique talents (Peach can glide, Luigi can jump extra high, etc). One player will use the GamePad while the other three will control their characters using Wii Remotes. (Classic/Pro controller would seem to be a likely option as well, but I can’t confirm such support at this time.) Multiplayer will consist of both cooperative and competitive play elements.

But forget all that stuff. Super Mario 3D World‘s main selling point is the addition of the cat suit which transforms Mario and his pals into acrobatic felines capable of climbing walls and flagpoles, running on all fours and pounce attacking enemies, even in midair. Looks like the Tanooki Suit may have some competition for cutest Mario costume ever.

Super Mario 3D World is scheduled to launch this December exclusively for Wii U.

[nggallery id=2940]

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!