Supreme Commander Follow-up Announced

Supreme Commander

Another story that broke while I was away last week was THQ’s announcement of Supreme Commander: Forged Alliance, a standalone follow-up to the epic PC strategy title Supreme Commander released earlier in the year. Forged Alliance will pick up where the original left off, featuring a brand new single-player campaign telling the next chapter in the franchise’s storyline. The game is set to feature a new faction, a variety of innovative new multiplayer features, and over 100 new units to control. Forged Alliance is coming in a hurry too, already set to launch this November.

Supreme Commander raised the standard for scope and scale in the RTS genre and is one of the highest rated strategy games of all time,” said Bob Aniello, senior vice president of worldwide marketing, THQ. “Supreme Commander: Forged Alliance is pushing the boundaries yet again promising an exciting new chapter to fans worldwide.”

Supreme Commander: Forged Alliance is not only the continuation of the epic story that is unfolding inside the game’s universe, it is the continuation of our goal to move the bar for RTS gaming even higher than ever,” says Chris Taylor, CEO of Gas Powered Games. “Forged Alliance offers over 100 new units, more maps and an entirely new faction… we are stuffing this game with all kinds of new features!”

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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!