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Adr1ft – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Tue, 29 Mar 2016 05:18:03 +0000 en-US hourly 1 Review: Adr1ft http://www.vgblogger.com/review-adr1ft/37144/ Mon, 28 Mar 2016 22:46:55 +0000 http://www.vgblogger.com/?p=37144 Adr1ft_1

Space has never looked so beautiful and so real and so lonesome in a video game before.

Adr1ft claims that honor as triumphantly as Neil Armstrong must’ve felt walking on the moon for the first time. Seriously, this is one of the most visually astonishing gaming experiences you will ever encounter. Floating around in open space and looking down on Earth or out at a vast, black sea of stars is truly mesmerizing. Then you enter the space station interiors, where supplies, personal effects, leaves and flower blossoms from cultivated plant life, and droplets of water are seen hanging and drifting about in weightlessness. And, perhaps even more amazing, the performance and stability are phenomenal, even at the highest Epic graphical settings. (I can only imagine how spectacular the game is to behold in VR!)

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Aurally, the game absolutely nails the cold, eerie silence of space, your character’s breathing and heartbeat, as well as the propulsion of the space suit, often the only audible ambiance. The occasional Beethoven piano sonata that breaks out only adds to the majesty of the experience.

A Gravity-esque “alone in space” adventure, Adr1ft puts you inside the leaky EVA suit of astronaut Alex Oshima, who, on July 8 of the year 2037, wakes up after an unseen catastrophe has left her space station destroyed, her crewmates all dead, her memory faded. The events behind what happened are eventually revealed as you guide Alex through a series of repairs to the station’s core, mainframe, and cerebrum module in order to access an escape pod and return back home to Earth, but in general the story is too vague, and the ultimate payoff too fleeting and anticlimactic, to resonate as much as it intends to. The most engaging aspect of the narrative is actually seeking out the bodies and personal effects of the deceased crew and learning more about their personal lives and interactions through audio logs and email conversations found on computer terminals. The individual characters are compelling, but sadly the overarching plot falls a little flat.

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For all of its interstellar beauty, Adr1ft also struggles to hit full takeoff as an actual gaming experience. For a handful of hours, you slowly drift through the space station wreckage and same-looking interiors, pressing and holding the action button when prompted to grab ever-present oxygen canisters, open doorlocks, and interact with terminals. An element of survival persists as the suit leaks (it also cracks from repeated run-ins with debris or walls) and oxygen supply steadily drains, which should promote a sense of urgency but rarely does given the almost absurd volume of oxygen tanks floating around. Movement is the very definition of methodical–slow and careful wins this space race as oxygen supply and EVA suit propulsion are shared resources, which means you can’t keep the thrusters on full blast, but rather you have to pulse to generate enough momentum to carry you in the right direction.

On the plus side, the game does an outstanding job of simulating the sensation of moving weightlessly through a zero gravity atmosphere. You’re afforded true freedom to propel forward and backward, ascend and descend, and barrel roll either direction, and after a bit of an acclimation process (the game starts with a tutorial) the controls should become second nature. The tricky part is maintaining a sense of direction within a fully three-dimensional space. An objective arrow and the ability to do an environment scan for interactive icons help keep you on target most of the time, but it’s not uncommon to drift too far in one direction and lose your bearings, a sure way to run out of oxygen and suffocate before you’re able to get back on course or reach an oxygen supply cache. Fortunately, checkpoints are auto-saved regularly enough that you shouldn’t run into instances of significantly lost progress to redo if you ever actually die.

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As breathtakingly immersive as it can be at the best of times, the main problem here is that there simply isn’t enough moment to moment activity or variation to maintain your full engagement. If there was something in the game to spoil this would be the time I would give a spoiler warning, but unfortunately nothing particularly eventful ever happens. After the initial wave of fear of being lost in space with a leaking space suit subsides, the game loses much of its urgency and tension. The game’s also lacking any sort of spontaneity or spectacle, since whatever caused the destruction of the space station has already occurred. You’re just floating around, absorbing the spectacular space vistas, sucking down your umpteenth oxygen tank, and delving into as much of the narrative as you care to until the story comes to a close. It’s a worthwhile experience for sure, but after the first couple of hours, once the initial audiovisual whammy has already caused your jaw to smack the desktop too many times to count, a sense of dullness does begin to set in as you rinse and repeat through the same objective flow and retread familiar locations at a snail’s pace.

Adr1ft is an impressive accomplishment on a number of levels, and I did enjoy my time with the game overall. As an interactive zero gravity experience and space ogling simulation, it’s a monumental success that brings the childhood fantasy of venturing off into outer space to fruition. As a narrative-driven experience, it’s reasonably compelling in the moment but not particularly memorable afterward. As a survival exploration game, it leaves a lot of potential untapped and sadly just feels a bit hollow by the end. How much you personally value those individual traits should hopefully provide a clear idea of whether or not the game’s right for you.

TryIt

Pros:
+ Space has never looked or sounded better than this in a video game
+ Realistic and satisfying zero gravity movement
+ Interesting personal character stories to uncover

Cons:
– Overall storyline’s forgettable
– Can be easy to lose sense of direction at times
– Not enough spontaneity, variation, or moment to moment tension

Game Info:
Platform: PC, Oculus Rift VR (also coming to PS4 and Xbox One later)
Publisher: 505 Games
Developer: Three One Zero
Release Date: 3/28/2016
Genre: Adventure
ESRB Rating: Teen
Players: 1

Source: Review code provided by publisher

Buy From: Steam

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Adr1ft Might as Well Be Titled Gravity: The Video Game http://www.vgblogger.com/adr1ft-might-as-well-be-titled-gravity-the-video-game/33019/ Wed, 10 Jun 2015 23:59:13 +0000 http://www.vgblogger.com/?p=33019 ADR1FT VOCALIS 01

And there isn’t a damn thing wrong with that. Gravity was an entertaining, visually spectacular movie, and the concept of playing as a lone survivor floating adrift in space makes for what appears will be a deeply immersive “first-person experience” video game powered by Unreal Engine 4.

Made by Three One Zero, Adr1ft is scheduled for lift off this September for PC, PlayStation 4, and Xbox One, with support for “all major Virtual Reality (VR) platforms upon hardware release.” Obviously that includes Oculus Rift, but it’s unclear if support will also extend to Sony’s Project Morpheus and whatever Xbox One VR tech Microsoft cooks up. I’m sure we’ll be finding out next week at E3 2015.

Watch the new E3 trailer below, scored to Beethoven’s “Moonlight Sonata” as performed by Brian Bell of Weezer.

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Adr1ft is the Gravity of Video Games http://www.vgblogger.com/adr1ft-is-the-gravity-of-video-games/25822/ http://www.vgblogger.com/adr1ft-is-the-gravity-of-video-games/25822/#comments Sun, 06 Apr 2014 15:46:39 +0000 http://www.vgblogger.com/?p=25822 Adrift_1.jpg

Three One Zero has partnered up with publisher 505 Games to bring the indie studio’s debut game, Adr1ft, to PC and consoles in mid-2015.

From the press release:

ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board. The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged emergency escape vehicle and safely return home.

Sound vaguely familiar? Yep, so Adr1ft clearly seems to be pulling at least some inspiration from last year’s award-winning feature film, Gravity.

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Apparently, the game was also born from the recent personal experiences of Three One Zero founder, Adam Orth. I don’t pay attention to the petty Internet drama that seeps out of social media and makes for great hit-grabbing, controversy-stirring headlines on pretty much every other game website and blog, but from what I understand Orth used to work at Microsoft, and at some point before the Xbox One was even officially announced he stirred up a Twitter hornet’s nest with some brash comments in favor of always-online technology. Soon after he was gone from Microsoft and public life in general as the angry, prepubescent Internet mob even began lobbing death threats at Orth and his family.

On a deeper level, Adr1ft‘s story of “action, consequence and redemption” is a metaphor for Orth’s recent situation, forcing the player to consider how the choices he or she makes within the game parallel those made in real life.

I don’t care about any of the backstory nonsense. I care about whether or not the game will be any good, and right now I’d say Adr1ft is on the right path to delivering an immersive and evocative non-violent experience.

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