What is it and who made it? Summoned forth by Boomzap Entertainment, makers of the multiplayer strategy conquest game Legends of Callasia, Rescue Quest Gold is a match-3 puzzler with a fantasy spellcasting twist.
How much did we play? 112 levels in 11.6 hours of total play time. I have made 6,732 matches and earned 57 of 59 achievements.
Why Should You Play It?
+ Harry Potter Would Be Proud: Learned at level intervals throughout the story progression, five different spells are added to your repertoire as you complete an apprenticeship at Turnspell Academy and pursue your quest to save the world. Each spell is linked to a specific color, and charges up by matching corresponding tokens. Green tokens charge Pulverize, a hammer smash that crushes a targeted cluster of tokens in a cross shape. Red energy casts Magic Dart, which can be used to strike a single enemy or square on the puzzle grid. Purple charges the Swap spell so you can pick any two tokens on the entire board and swap their places. The yellow spell is Teleport, which allows you to instantly jump ahead to any empty space within a limited range. And finally blue tokens let you cast a Summon spell to spawn a magical bunny that hops around and makes tiles easier to crack so the path can be cleared with less matches. Charging the spells takes quite a few matches, so choosing the right moment to call upon your wizardry powers adds another layer of strategy.
+ There’s a Ton of Game Here: Seriously. I spent about 10 hours completing the initial 100 story levels, only to be surprised by a continuation of the story for what appears to be at least another 100 levels. Upon finishing the first part, a bonus menu with a selection of expert race levels also becomes unlocked. This special edition for PC comes with some other extras as well, including concept art, wallpapers, avatars, downloadable soundtrack, and alternate costumes for Boom and Zap. Needless to say, you get plenty of bang for your buck here. And if you decide to go for the achievements for making 10,000 and 100,000 matches, you’ll be playing damn near until the end of time. To put those tasks into context, in my 11+ hours I’ve only managed a little over 6,000 matches. Yup, there’s a reason that 100k achievement currently has a 0% completion rate among the player base.
+ No Paywalls: Rescue Quest has all the markings of any other mobile match-3 puzzler found cluttering up app stores everywhere. However, since the game’s on Steam at a flat rate, there’s no hassling with the in-app purchases, lives counters, and other common barriers and limitations that muck up the mobile gaming experience. For a straight-up $10 purchase, you get hundreds of unhindered levels to puzzle through.
What Could Be Improved?
– A Fast-Forward Button Would Be Handy: Once a puzzle’s been completed, you’re forced to watch any remaining end-game animation. For example, if you’ve collected multiple keys but haven’t opened the corresponding cages yet, if a path is clear for the avatar to finish the map you have to watch him/her walk and open all of the cages. It’d be nice to have a button to skip all of this and go immediately to the score recap screen instead of sitting through the animation. A recent update did add an optional setting for auto-completing levels, which means as soon as a path cleared all the way to the exit has been detected the game takes control and automatically finishes the stage. Unfortunately you’re still forced to watch Boom or Zap stroll across the board at a leisurely pace rather than the game immediately resolving that the puzzle is complete.
Final Thoughts: As bastardized as the genre has become thanks to mobile marketplace oversaturation, it doesn’t seem like there is much room left for match-3 innovation. Rescue Quest Gold, though rooted in traditional match-3 rules, does enough with its path-based puzzle board navigation and spellcasting mechanic to bring some magic back to the familiar routine of matching colored gems to score points and earn gold stars. Complemented by a cute storyline, the game offers hundreds of stages and dozens of potential gameplay hours. While the game is casual gamer friendly, it is a step up from the typical match-3 puzzler in terms of overall challenge and strategic depth.

Game Info:
Platform: PC
Publisher: Boomzap Entertainment
Developer: Boomzap Entertainment
Release Date: 6/5/2017
Genre: Puzzle
ESRB Rating: Everyone
Players: 1
Buy From: Steam for $9.99.
Disclosure: A Steam code for Rescue Quest Gold was provided to VGBlogger.com by Boomzap Entertainment.
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From mobile app to home PC, EnsenaSoft’s Where’s My What brings casual, time-killing seek & find gameplay to the Steam marketplace. As much as I love a good hidden object hunt, I think this one was better left to tablets and smartphones.
Imagine pulling open your junk drawer–come on, everyone has one at home or in their office/desk, right?–with a list of random items in hand to quickly spot and collect while being timed with a stopwatch. That’s the basic gist of Where’s My What. Each level has a randomized task list of specific objects that must be found from a jumbled mess of things strewn out across a side-scrolling play space. Looking at the list itemized horizontally across the top of the screen, you must find the items, visualized as cute, sticker-like icons, and click them to scratch them off the list. Making correct selections adds bonus time onto the clock, while an instant time penalty is incurred for miss-clicking objects that do not fit an assigned category.
Most of the item collection goals are vague–animals, something round, something sharp, electrical products, items that belong in a kitchen, cleaning items, tools, letters in the alphabet, numbers, music symbols, toys, paper things, and so on. Occasionally the targets will be more specific, like finding a doll with blonde hair, a black dog, or a sock with polka dots. There are two main problems here though.
First, there is too much ambiguity with objects that seem to fit a description but for some reason don’t count, or items that fall under a particular classification when the ties are very loose. For example, strawberries, cherries, and pineapples count as fruits, as they should, but also as dessert items, which is a bit of stretch. On the other hand, a tomato, which no one seems to remember is a fruit, counts as a vegetable but not a fruit. When asked to simply find a number, clicking the 8 on an 8-ball doesn’t register, but if the specific task is to find a number 8, then suddenly clicking the 8-ball counts. The logic is baffling. I don’t know about you, but my vacuum cleaner is an electric product, but in this game it only counts as a cleaning item while the game accurately recognizes objects like hand mixers and blenders as both electrical and kitchen items. And for the life of me I still cannot figure out what the game wants me to select when asked to find “Greetings.” It’s such a vague description, and no object I’ve ever selected has counted. At least the tasks are random each time a level is played and replayed, so getting stumped doesn’t derail progress.
The next problem is the simple fact that the music, color palette (which is incredibly bland and underwhelming), item artwork (at least the pictures are somewhat cute), and objectives remain the same from the first puzzle to the last. The lack of variety turns the process of seeking and finding objects, which actually is relatively fun for an initial 10 to 15 minutes, into a snoozefest. The adventure mode consists of 100 stages and takes no more than two hours to complete, with the starting time limit and time bonuses for correct selections decreasing in value at certain intervals in an effort to increase the level of urgency as you go. With the level selection map divided into blocks of twenty stages, the game would have been so much better had each section had its own level theme with different artwork and objects. But since everything looks the same from start to finish, once you understand the object classifications and memorize the picture art, the game becomes so easy that the ticking clock rarely is a factor.
While adventure mode becomes dull rather quickly, free mode hits the mark better as a quick pick up and play bit of casual time wasting, challenging you to simply find as many items as possible within a starting time allotment of 120 seconds while adding time onto the clock for each correct selection. There’s also a local multiplayer mode, which has two players take turns trying to find more items than their competitor within a firm 60 seconds. I could see kids or parent and child having some fun with this a couple rounds at a time. According to the Steam page, the game is supposed to have a 3-star rating system, but I couldn’t find its existence anywhere, across any of the modes.
Where’s My What plays well mechanically (a mouse is a suitable replacement for putting a finger to a touchscreen) and the core seek & find framework is sound, but with such little diversity of, well, any aspect of game or audiovisual design, there just isn’t enough here to hold your attention span beyond a few minutes. Without any perceivable content additions or upgrades from the free mobile app, it’s hard to justify paying a premium to play on a PC.

Pros:
+ Simple, intuitive seek & find gameplay; interface adapted well from mobile touchscreen to PC mouse
+ Free play and 2-player mode offer bite-sized moments of enjoyment
Cons:
– Some of the object classifications range from ambiguous to outright illogical
– Nothing really changes from the first puzzle to the hundredth
– Greetings? What the hell are these Greetings you want me to find?
Game Info:
Platform: Reviewed on PC (also on mobile devices)
Publisher: EnsenaSoft
Developer: EnsenaSoft
Release Date: 9/27/2016
Genre: Puzzle
Players: 1-2
Source: Review code provided by developer
Buy From: Steam for $4.99
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