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Counter-Strike – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Fri, 14 Sep 2012 23:27:23 +0000 en-US hourly 1 Review: Counter-Strike: Global Offensive http://www.vgblogger.com/review-counter-strike-global-offensive/17760/ Thu, 06 Sep 2012 19:08:32 +0000 http://www.vgblogger.com/?p=17760
CounterStrikeGlobalOffensive

There’s an old saying, “If it ain’t broke, don’t fix it,” that can be applied to a lot of things in today’s world. Old movies don’t need to be remade.  Stable operating systems don’t need to be upgraded every year.  There’s absolutely nothing wrong with the U.S. political system (I kid).  

The same can be said in the video game business. Older video games are regularly re-released or remade simply by taking the same mechanics and the same maps and updating the graphics and models to allow for higher resolutions and richer textures.  HD upgrades of previous generation console games are now a standard, but what about PC games that have never had a spot on consoles?

Counter-Strike: Global Offensive is one such title that has made its way from the humble PC mod roots originating back in 1999 and is now available on both PC and consoles.  Along the way, Counter-Strike has seen both graphical improvements as well as game engine upgrades all the while remaining true (mostly) to the core concept of terrorists versus counter-terrorists.  The game has remained true to the point that aside from visual niceties, the original classic maps Aztec, Dust and Office are back, proving the relevance of that old saying about not fixing things that aren’t broken.

When I first started to play CS:GO, I tried to think back on any memories I had with the earlier releases.  Memories slowly came into focus of squads of gamers facing off in an engaging online experience unlike anything I had ever played at that time. There was something to be said about picking your weapon loadout at the beginning of each round and then working with your team, either through text or voice chat, in a mad dash to either rescue hostages or protect point A or B.  While those memories are mostly good, I also remember getting picked off by a sniper during that initial mad rush or being taken down in a spray of bullets along with two or three of my teammates during an open-area skirmish, which typically meant that I had to sit and wait for the round to end before I could play again.  Waiting for the next round could take anywhere from ten seconds up to five minutes, depending on how coordinated the other team was or how good the remaining players on my team were. Unfortunately the waiting part is what I mostly remember from past experiences with CS.

Not to be deterred by those memories, I loaded up CS:GO on my PS3 and went right into a quick match.  There is something warm and nostalgic about returning to a game that has been updated for modern gaming systems yet has the same maps from yesteryear.  It’s like putting on an old pair of comfortable slippers.  It’s welcoming.  My only initial hang-up was the fact that other modern shooters have spoiled me with zooming scopes and iron sight targeting.  Counter-Strike is old school in a lot of ways, especially in that the only time you can zoom is if you have a scoped rifle.  That muscle memory from modern shooters has also conditioned me to press L1 to zoom or aim down the barrel, but by default L1 is mapped to cycle to the next weapon.  Fortunately, CS:GO is completely customizable.  Every button can be re-mapped to your preference, which makes for a very streamlined experience, once each function has been mapped just the way you like it.

Adding to the high customization of CS:GO on the PS3, players also have the option to use a mouse and keyboard, which again goes right back to the roots of playing classic CS. Movement and aiming feel perfectly natural using a mouse and keyboard on the PS3.  My only problem was trying to find a comfortable yet functional place to use the mouse while sitting on my couch.  After adjusting and stacking some throw pillows, I found a good comfort zone with my wireless keyboard on my lap and my mouse naturally scrolling about on my couch cushion.  With the recent job posting from Valve looking to fill an Industrial Designer role, I can only hope that along with the often rumored Steam box, there will be an included lap table for holding a wireless mouse and keyboard for comfort gaming while sitting on a couch.  One of the settings I also noticed was the option to switch the UI from couch to desktop.  Little touches like this show that Valve and Hidden Path Entertainment have considered that not all console gamers play on a huge HD TV sitting 10 to 20 feet away from their display.

If using a typical console controller or mouse and keyboard aren’t your preferred methods for getting your FPS on, support for the PlayStation Move and the Sharp Shooter rifle attachment are also available in the PS3 version.  As with mouse and keyboard and the DualShock 3, all buttons can be mapped to the various buttons on the Sharp Shooter.  It is rare to find a game that offers three perfectly viable input methods where each works just as well as the other, but that just goes to show how dedicated the developers were to providing an experience that each gamer will truly enjoy.

So enough about methods of input: how does the game play?  Cynics would say, “It’s just more Counter-Strike,” and while I can’t argue that logic, I would also point out that there is new content here, including the fast-paced and supremely addictive new modes called Arms Race and Demolition.  Arms Race pits teams of five against each other in an open arena with the objective being to be the first person to kill with each type of weapon.  As soon as one kill is made, the game automatically switches out to the next weapon, with a total of 26 different loadouts. The last weapon being a golden knife adds even more tension and excitement, as match after match comes down to the wire with two or three other players reaching that magical last weapon while opposing players all work to take the leader down before he (or she) can get a kill in with the knife.  The maps created for Arms Race are both fun and well balanced, one being a luggage processing facility for an airport and the other a tropical village fortress of sorts. Each has multiple levels for tactical sniping as well as open areas for full on mayhem.

The other new game mode, as mentioned, is Demolition, which is a series of escalations where the terrorist team attempts to plant a bomb and if a successful kill is made during a round a different weapon is issued at the start of the next round.  Obviously the counter-terrorists attempt to stop the bomb from being planted and a full series is finished after whichever team wins the best of 10 out of a potential 20 rounds.  Each round is short with a max timer of only three minutes, so matches really fly by in a way that prevents the action from stagnating.

 One of the unique things that I noticed first with Demolition and then later in the traditional CS modes is that each team has five players at the start of each match, but if one team doesn’t have an actual player available, an AI bot fills the role.  While bots in games aren’t new, what I thought was a nice touch was the fact that if I died and a bot was still running around in the match, I could take control of that bot.  Any kills earned while playing as the bot leveled that bot’s weapon increase, which in the grand scheme of things doesn’t really matter because matches are so quick and the chance to kill an opponent is fairly easy, but taking control of a bot helps to extend gameplay and kept me from having to sit and watch the rest of the match, waiting for my team to either win or lose.

If playing online with strangers isn’t your cup of tea and no one on your friend list currently has the title, CS:GO does offer an offline mode with bots.  Bot AI can be dumbed down to completely moronic while you learn the ropes or super L33t if you want to master a map and have a challenge that will reflect what you’ll be facing against any of the dedicated online players.  Playing the offline bot mode is a handy way to learn maps, but it is also an alternative to playing online and not being able to find a match. Fortunately I never had any trouble loading up matches, either through the Quick Match option or by selecting a specific match type.

Counter-Strike: Global Offensive offers console gamers a great competitive FPS experience that has traditionally only been available to the PC crowd, and does so without alienating its original PC fan base. Quick matches, effective matchmaking, plenty of maps and modes, and vast customization options give gamers of all platforms a large variety of choices at a very reasonable price. While some maps are recycled from the olden days, if the game ain’t broke, why fix it? Fans of competitive online shooters should seriously give Counter-Strike: Global Offensive a shot.    

BuyIt

Pros:
+ Fun, quick matches
+ Tons of customization options
+ Offline bot mode

Cons:
– No cross-platform matchmaking

Game Info:
Platform: Reviewed on PS3 via PSN, also available for Xbox Live Arcade and Steam (PC/Mac)
Publisher: Valve
Developer: Valve/Hidden Path Entertainment
Release Date: 8/21/2012
Genre: FPS
ESRB Rating: Mature
Players: 1-10
Source: Review code provided by publisher

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PlayStation Network PLAY Season Two Lineup http://www.vgblogger.com/playstation-network-play-season-two-lineup/16404/ Tue, 10 Jul 2012 21:29:29 +0000 http://www.vgblogger.com/?p=16404 PSN_Play_2012

From July 31st through August 21st, Sony’s second annual PlayStation Network PLAY summertime digital download game program will roll out four new games, including two exclusives, one get-it-on-PSN-first multi-platform title, and one multi-platform title with exclusive PlayStation Move motion control support. (Last season was quite successful: See our reviews for BloodRayne: Betrayal, The Baconing, Renegade Ops and PayDay: The Heist.)

Ubisoft’s The Expendables 2 movie game kicks off the promotion, followed by Sound Shapes (pay once, get it for both PS3 and Vita) and Papo & Yo, before closing out with Counter-Strike: Global Offensive.

These four games will become available for pre-order starting July 24th, and each title will come with an XMB theme based on the game purchased. There’s also a tiered bonus cash payback program in place: buy any two of the PLAY games for a $3 PSN voucher, buy any three for $6, or buy all four to get $10, all to help pay for a fifth game of your choice (or any other PSN content you have your eyes on).

All four games will cost $14.99, but PlayStation Plus members will get a 20% discount to bring the individual asking price down to $11.99 each.

Keep reading for more details about each PSN PLAY title along with a spiffy preview montage.

July 31: The Expendables 2 Videogame (PS3)
TheExpendables2
Leading off the PLAY promotion and launching first exclusively on PSN, the latest and most explosive co-op action shoot’em up title coming to PSN, based on the popular movie franchise this game leads players right into the upcoming The Expendables 2 movie. The story begins when four Expendables (Barney, Gunner, Caesar and Yin Yang) are hired to rescue an extremely valuable, kidnapped Chinese billionaire. Featuring vehicular combat, four-player co-op story and challenge modes, and a wealth of exotic locales, The Expendables 2 Videogame offers everything an action-game fan could want. Pre-order The Expendables 2 Videogame starting July 24 for $14.99 ($11.99 for PLUS members). The Expendables 2 Videogame is rated “M” for Mature by the independent Entertainment Software Rating Board (ESRB).

August 7: Sound Shapes™ (PS3/PS Vita)
SoundShapes
Play, Compose and Share in a unique take on the classic sidescrolling platformer where your actions make the music. Equal parts instrument and game, Sound Shapes gives everyone the ability to make music. Play through a unique campaign that fuses music and artwork into a classic 2D platformer featuring artwork by Pixeljam, Capy, Superbrothers and more, with music by I Am Robot and Proud, Jim Guthrie, and Deadmau5. Additionally, Sound Shapes comes to the PLAY program as a cross-platform title, allowing players to play at home on their PS3, or take it on the go with PlayStation®Vita. Create and upload your levels on either platform for others to download and remix on their own. Sound Shapes creates an ever-changing musical community for everyone to enjoy, anywhere. Pre-order Sound Shapes starting July 31 for $14.99 ($11.99 for PLUS members). Sound Shapes is rated “E” for Everyone by the independent Entertainment Software Rating Board (ESRB).

August 14: Papo & Yo (PS3)
PapoYo
PSN exclusive indie game Papo & Yo tells the story of a young boy, Quico, and his best friend, Monster. Taking place in a dreamlike world inspired by South American favelas, Papo & Yo entices players to explore and solve puzzles as Quico, while simultaneously preventing Monster from eating poisonous frogs, which throws him into an uncontrollable rage. As one of PSN’s most-anticipated indie titles, Papo & Yo is a truly unique and beautiful experience that players can only get on PSN. Pre-order Papo & Yo starting August 7 for $14.99 ($11.99 for PLUS members). Papo & Yo is rated “E10+” for Everyone 10 and older by the independent Entertainment Software Rating Board (ESRB).

August 21: Counter-Strike®: Global Offensive (PS3)
CounterStrikeGlobalOffensive
One of the gaming world’s most celebrated first-person shooter series makes its way to PSN with Counter-Strike: Global Offensive, offering an updated take on the tried-and-true objective-based gameplay. Pitting teams of counter-terrorists against terrorists, Global Offensive features a number of classic game types like Bomb Diffusal and Hostage Rescue, and introduces two new modes: Arms Race and Demolition. Up to 10 players can engage in online matches, and the game also supports PlayStation®Move, giving players a brand new way to experience the classic Counter-Strike gameplay. Pre-order Counter-Strike: Global Offensive starting August 14 for $14.99 ($11.99 for PLUS members). Counter-Strike: Global Offensive is designated “RP” for Rating Pending and has not yet been assigned a final rating by the independent Entertainment Software Rating Board (ESRB).

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