Dev Diary Archive

  • Lara Croft Discovers Gold in the Temple of Osiris

    Lara Croft Discovers Gold in the Temple of Osiris

    The controversial timed Xbox console exclusive Rise of the Tomb Raider is a year away from its holiday 2015 launch, but Miss Lara Croft is still primed to raid some tombs this holiday season. Don’t forget about Lara Croft and the Temple of Osiris, sequel […]

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  • Sneak Behind the Scenes to See How Styx: Master of Shadows Was Made

    Sneak Behind the Scenes to See How Styx: Master of Shadows Was Made

    Styx: Master of Shadows is almost here. With the infiltration RPG based in the Of Orcs and Men universe set to sneak onto PC, PS4 and Xbox One on October 7th, the team at Cyanide Studio is ready to take players on a journey into […]

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  • Dying Light to Launch a Month Ahead of Schedule

    Dying Light to Launch a Month Ahead of Schedule

    What’s this? A game actually coming out earlier than expected rather than being delayed? Well, kind of. Dying Light was previously delayed from this year to February 2015 after all. But even though the first-person parkour zombie survival shooter from the makers of Dead Island […]

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  • The Sweet Loot of Destiny

    The Sweet Loot of Destiny

    It’s not quite going to the shoot-and-loot extremes of the Borderlands games, but Destiny does appear to have a pretty sweet loot system to complement its shared-world shooter MMO-style gameplay, as seen in this new developer diary from Bungie. Completing missions and challenges — The […]

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  • These Gamers Feel the Kinect Magic of Fable: The Journey

    These Gamers Feel the Kinect Magic of Fable: The Journey

    Even though I still don’t own a Kinect, like many titles before it, I’ve been looking forward to Fable: The Journey as one of the handful of games to finally sell me on the Xbox 360’s motion control camera. It looks to be a fun […]

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  • Recreating Middle-Earth With LEGO Bricks and Minifigures

    Recreating Middle-Earth With LEGO Bricks and Minifigures

    In the first episode of a pre-launch video developer diary series for LEGO The Lord of the Rings, TT Games talks about undertaking the arduous task of recreating the huge world of Middle-earth and telling its intricate stories within the iconic toy-brick universe while balancing […]

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  • Lionhead Tells the Tale of Fable: The Journey

    Lionhead Tells the Tale of Fable: The Journey

    Fable: The Journey has been mired in skepticism about it being another crummy Kinect butchering of a well-known franchise property, but this developer video diary may just change some opinions around. For example, did you know that the game world is nearly three times larger […]

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  • Making Halo 4 ViDoc: Composing Worlds

    Making Halo 4 ViDoc: Composing Worlds

    Music has always been an emotional driving force in the Halo games, something 343 Industries has no intention of letting slide now that it has taken over development of the franchise from Bungie. For Halo 4, famed composer Neil Davidge has been enlisted to score […]

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  • Help Shape the ‘Playable Vision’ of Krater

    Help Shape the ‘Playable Vision’ of Krater

    Swedish developer Fatshark is playing to the old school crowd with its next PC title, Krater, a post-apocalyptic top down RPG combining elements of squad control and tactical combat. Old favorites like Syndicate and X-COM are given as sources of inspiration, but personally I’m most […]

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  • Choices Have Meaningful Consequences in The Witcher 2 Xbox 360

    Choices Have Meaningful Consequences in The Witcher 2 Xbox 360

    CD Projekt RED’s second developer diary for the upcoming Xbox 360 (and PC) ‘Enhanced Edition’ of The Witcher 2: Assassins of Kings is in, and in this installment the writers behind the role-playing masterpiece talk about the deep system of choice and consequence that powers […]

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