
What is it? A fantasy dungeon crawl action game with rogue-like RPG elements.
Who made it and where can you get it? Successfully crowdfunded on Kickstarter under the original title Crypt Run, A Wizard’s Lizard is the work of Lost Decade Games. It is available on PC/Mac/Linux starting today through the Humble Store for $14.99, with a Greenlight campaign underway to get the game on Steam. Go vote for it!
A Wii U version was planned, but that stretch goal was not reached so I’m not sure where that version stands. Versions for iOS and Android are expected some time down the road.
How much did we play? Attempted five crypt runs in roughly two hours of play time, in addition to previous hours spent sampling a fundamentally similar alpha build (the gameplay was the same, it just had nothing to do with a lizard). Managed to reach Death (the final boss I’m assuming) on one of the runs, but wasn’t able to take him down.
Any technical concerns or hardware requirements you should know about? Considering the game’s design as a twin-stick action game, I strongly recommend playing with a gamepad. You can play with a keyboard, using four fingers on the WASD and four fingers on the arrow keys, but movement and attacking just don’t feel as precise without the smooth glide of real analog sticks under your thumbs.

Why should you play it?
• Not Dead Yet: As the story goes, a wizard brews a potion of eternal life, but Death himself is none too pleased with the sorcerer’s desire to control the power of life and death, and thus proceeds to curse the town. The wizard’s only hope is his pet lizard, who must brave the nearby cemetery, sewers, and crypt in order to rescue his master and retrieve legendary artifacts and weapons stolen by the Grim Reaper. This premise sets the stage for one of the game’s neat twists on the traditional rogue-like formula. Instead of dying outright when health reaches zero, Raga enters the spirit realm, where he has a second chance to fight on. If health reaches zero while in spectral form, the game ends and you are sent back to town to start again. However, a certain room in every dungeon contains a pentagram on the floor which can revive the lizard back to the land of the living a single time. There are also differences between the two realms to take into account. Certain barriers for instance can only be passed though while in one world or the other. Additionally, spirits can faintly be seen wandering the dungeons while the lizard is alive, but only once he enters the realm of the dead can these enemies attack him and be attacked themselves. You also have to be extra cautious when killing creatures in the spirit dimension as there is a chance they will leave behind an angry ghost in one last effort to take you out.
Parting Thoughts: So far I have only seen three different dungeon environments, so it would seem that the game is fairly small in stature. Randomized dungeon mazes help to make each run unique, while the town museum, which houses your collection of artifacts, weapons, armor, and bestiary entries for monsters as they are killed for the first time, only adds to the replay obsession. I have also seen evidence in screenshots of a feature allowing different playable characters to be selected, but I am not yet sure when that happens or what needs to be achieved to unlock it. The game is less punitive than titles of this genre tend to be yet still musters a challenging fight that should keep you crypt running into the wee hours of the night. Goofy name and all, A Wizard’s Lizard is an absolute joy to play, offering endearing visuals, simple, well-crafted gameplay, and that “just one more try” quality that makes rogue-like games so gosh darn addictive. I’d actually love to see it on the indie-friendly Vita some day, but that was never one of the Kickstarter stretch goals so I don’t expect my dream to ever become reality. Besides, I’m more than happy to play it on my PC, and you should be too!
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