As the latest rhythmic brainchild from NanaOn-Sha and the father of PaRappa the Rapper, Major Minor’s Majestic March seemed like a shoe-in for Wii music game greatness. I mean come on, a marching band game placing you in charge of leading an adorable band of musically-gifted animals with the Wii-mote as your baton. That sounds like such a unique and refreshing idea!
And for the first stage it actually is just those things: unique and refreshingly entertaining. But boy does the game lose its mojo in a hurry. Like far too many Wii games, Major Minor’s Majestic March quickly wears out its welcome because of shallow, unresponsive controls and a general feeling of Wii waggle gimmickry.
Feline drum major Major Minor leads the way in this animorphic marching adventure, commanding his fellow band members with his trusty baton – not just any baton, but a special talking baton named GGGG (Great Great Grandma Gladiola). This entails standing in front of your TV, holding the Wii-mote out in front of you and rhythmically moving it up and down as you march to the beat (or you can just stand still if you’re that lazy). The trick is you have to keep your Wii-mote baton moving at a steady pace to keep all of your band mates happy. March too fast or too slow and your band will dwindle in size, and if you lose your entire crew it’s game over.
As you march through the game’s seven measly stages, you’ll see power-up boxes and eager bystanders lined up along your path, and as you pass them by you can flick the remote left or right to activate the power-up or add the bystander to your band. By performing well you can also enter Drill Mode where you have to shake the remote as fast as you can in indicated directions to fill up a box and make your band perform special drills that boost your score.
Unfortunately, these simple remote maneuvers are incredibly boring to perform and, worse yet, aren’t very responsive. To make matters worse, the music is mostly forgettable, and in general I never felt that my baton waggle movements were truly impacting the musical performance. To me it just felt like I was marching like a doofus watching a parade of monkeys, pigs, puppies, sheep, tigers, goldfish and sunflowers scroll across the screen blaring out generic marching band tunes.
I hate to pile on, but the game is also ridiculously short-lived. It took me no more than 20 minutes to complete the tutorials and seven story stages, I kid you not. You do unlock harder difficulties and multiplayer modes after that, but when the game peters out well before you’ve completed your first play through, going back for seconds and thirds becomes a test of how much boredom you can endure before throwing in the towel.
I give NanaOn-Sha credit for thinking outside the box and at least trying something different, and I have nothing bad to say about the charming artistic work Rodney Alan Greenblat put into the project, but unfortunately as a game I just can’t recommend it.
Young or old, Major Minor’s Majestic March is one march you shouldn’t take.

Pros:
+ Colorful art style and adorable characters
+ It at least tries something different
Cons:
– Shallow, one-dimensional gameplay
– Unresponsive controls
– Short in length and devoid of replay value
Game Info:
Platform: Wii
Publisher: Majesco
Developer: NanaOn-Sha
Release Date: 4/2/09
Genre: Rhythm/Music
ESRB Rating: Everyone
Players: 1-2
Exciting news! Majesco today sent over the first-ever screenshots for Major Minor’s Majestic March, the Wii-exclusive marching band title from game designer/musician Masaya Matsuura and artist Rodney Alan Greenblat, the creative masterminds that brought us PaRappa the Rapper. To no surprise, the art style is very, very similar to that of NanaOn-Sha’s rapping puppy franchise:
The game also sounds like it’ll a lot of fun and very unique. Majesco’s own synopsis describes it best, so I’ve posted that up for you to read over after the break.
]]>Major Minor’s Majestic March turns the Wii Remote
into a “special” baton that the bandleader, Major Minor, uses to keep tempo, recruit new band members and pick up valuable items. While marching through seven whimsical locations that contain various hair-raising events, Major Minor strives to create the most impressive parade ever. Players can add up to 15 different instruments to their dynamic procession-including brass, woodwinds, and percussion-to alter its composition and resulting performance. Players are scored on how well their band maintains its rhythm and manages obstacles that could otherwise throw the procession into disarray. The band keeps tempo to more than 25 popular marching band songs from around the world, composed into original medleys for each stage.