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Mario Kart – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Wed, 27 Aug 2014 03:52:46 +0000 en-US hourly 1 Nintendo Announces Legend of Zelda and Animal Crossing Crossover DLC for Mario Kart 8 http://www.vgblogger.com/nintendo-announces-legend-of-zelda-and-animal-crossing-crossover-dlc-for-mario-kart-8/28507/ Tue, 26 Aug 2014 22:52:46 +0000 http://www.vgblogger.com/?p=28507 MarioKart8_Link.jpg

For anyone who thinks the promotional Mercedes-Benz downloadable content, free though it may be, is lame, rest assured that Nintendo has far grander plans in store for proper, premium Mario Kart 8 DLC.

Announced today, Mario Kart 8 will receive two major DLC packs between this fall and next spring. Each pack, estimated to require an install size of at least 1 GB, will contain three additional characters, four new vehicles, and eight extra courses across two cups. The packs will sell individually for $7.99, or in a combo pack bundle for only $11.99. On top of the discounted price, buying the bundle will come with a bonus of eight additional colors for Yoshi and Shy Guy.

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Pack 1, to be released this November, will contain new characters Cat Peach (cool), Tanooki Mario (awesome), and Link (yes, finally!). One of the new vehicles has also been confirmed to be the Blue Falcon kart from F-Zero. In Pack 2, which for some reason won’t launch until May 2015 (that’s a large gap between DLC releases), the new characters will include Dry Bowser as well as Villager and Isabelle from the Animal Crossing franchise.

Nintendo has confirmed that classic courses like Wario’s Gold Mine from Mario Kart Wii will be featured in the DLC, in addition to new tracks themed after worlds from Legend of Zelda and Animal Crossing, but further details will be announced later.

The opportunity to pre-order the DLC will become available tomorrow, August 27th, alongside the launch of the free Mercedes-Benz content and the planned game update.

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Free Mercedes-Benz DLC and Updated Features Coming Soon to Mario Kart 8 http://www.vgblogger.com/free-mercedes-benz-dlc-and-updated-features-coming-soon-to-mario-kart-8/27631/ Wed, 06 Aug 2014 22:26:08 +0000 http://www.vgblogger.com/?p=27631 MarioKart8_MercedesBenz_1.jpg

Here’s a marketing partnership I bet you didn’t see coming.

Nintendo has announced that it is riding shotgun with Mercedes-Benz to bring more horsepower to Mario Kart 8 in the form of three new karts modeled after a Mercedes-Benz GLA, a 1950s 300 SL Roadster and a 1930s Silver Arrow. Each ride will be able to outfit with different gliders and wheels like any other kart in the game, while the GLA will offer special wheel options of its own.

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The Mercedes-Benz DLC is set to release August 27th, the 22nd anniversary of Super Mario Kart‘s original launch in Japan, as part of an update bringing new features and enhancements to the core Mario Kart 8 experience. On the same day, a “Mercedes Cup” online tournament will begin featuring the new Mercedes-Benz karts. The tournament is set to last until September 23rd.

In addition to the Mercedes-Benz DLC, the Mario Kart 8 update will add the following upgrades:

• Drivers will now have the option to display the course map on the TV screen during races.
• The order of the menu after each race will be changed to “Next Race”, followed by “Watch Highlight Reel”.
• The game will remember the most recent kart options that were selected, even if the Wii U system was powered down.
• Users will be able to change options of other players’ Mario Kart TV downloaded highlight reels, such as changing the focus to different characters or actions.
• A score screen will be added so players can see how many coins they’ve collected, the win-loss record of their online battles and their frequently used characters.
• Improved the stability of the online connection to enhance user experience during online battles.

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Oh yeah, and did I mention that ALL of this content is free? Well, it is! Who’s ready to cruise around the Mushroom Kingdom in pure luxury?

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Mario Kart 8 Introduces Piranha Plants, Boomerang Flowers, Spin Boosting and Oh So Much More http://www.vgblogger.com/mario-kart-8-introduces-piranha-plants-boomerang-flowers-spin-boosting-and-oh-so-much-more/25834/ Sun, 06 Apr 2014 20:52:23 +0000 http://www.vgblogger.com/?p=25834 MarioKart8_011.jpg

As Mario Kart 8 races toward a May 30th retail finish line, Nintendo revs up the pre-launch hype with new details, footage, and pics from its first ever HD anti-gravity mascot kart racer for the Wii U.

Wanna know about new mechanics like the Spin Boost? How many tracks will the game have? Are there any more new or returning characters to look forward to? And how about those new weapon power-ups like the Piranha Plant and Boomerang Flower?

These questions and more will be answered if you just keep on reading. Stick around long enough and you’ll even get to see an updated look at Mario Kart 8 in action, glorious Rainbow Road footage included!

• Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.

• Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.

• New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.

• New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.

• Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

• Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

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Mario Kart 8 Turns Mascot Racing Upside Down http://www.vgblogger.com/mario-kart-8-turns-mascot-racing-upside-down/22124/ Sun, 16 Jun 2013 13:04:30 +0000 http://www.vgblogger.com/?p=22124 MarioKart8

Go-kart racers, start your engines!

The eighth numbered Mario Kart is currently in the Wii U dev shop getting geared and tuned up by Nintendo’s top mechanics for the series’ first HD home console release. Upgrades from recent games will be reinstalled, such as underwater racing and hang-gliders from Mario Kart 7, and motorbikes and midair tricking from Mario Kart Wii.

This time on the track, Mario and his mascot pals will be able to shift gears into antigravity overdrive, racing their karts along walls and completely upside down through Princess Peach’s castle, Boo’s haunted mansion and other Mushroom Kingdom locales, all at a crisp 60 frames per second. Players will even be able to share their favorite antigrav racing moments with the Miiverse using a new highlight video sharing feature called Mario Kart TV.

Toss in 12-player online racing and the return of Waluigi and Toadette, and all the components are in place for the deepest, craziest Mario Kart experience to date. Watch for Mario Kart 8 exclusively on Wii U in spring 2014.

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Wii U’s 3D Mario and Next Mario Kart Will be Ready to Play at E3 http://www.vgblogger.com/wii-u-3d-mario-and-next-mario-kart-will-be-ready-to-play-at-e3/19651/ Wed, 23 Jan 2013 23:15:41 +0000 http://www.vgblogger.com/?p=19651 Mario_WiiU

Nintendo has more Mario games coming up soon for Wii U. Surprise!

OK, so it comes as no great shock that Nintendo is well underway developing a new 3D Mario title (from the team behind Super Mario Galaxy and Super Mario 3D Land) as well as the next installment in the Mario Kart franchise, both destined for the company’s shiny new GamePad-powered console. Seriously, did you think they would just stop with New Super Mario Bros. U? Ummm… I don’t think so!

Again, like most of the Nintendo Direct announcements today, specifics about the games are still to be disseminated. What is important to note however is that the Wii U’s Mario Kart and 3D Mario titles will be appearing at E3 in playable form, which means both games should be fairly far along in development and hopefully close to release by the second half of this year. Of course, there’s still plenty of time between now and E3 so we’ll see what happens.

Back with more as soon as anything of greater substance is announced. Stay tuned, y’all!

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Nintendo 3DS XL Mario Kart Bundle Revs Up for the Holidays http://www.vgblogger.com/nintendo-3ds-xl-mario-kart-bundle-revs-up-for-the-holidays/19068/ Thu, 29 Nov 2012 21:23:28 +0000 http://www.vgblogger.com/?p=19068 Nintendo_3DS_XL_MarioKart7_Bundle

Bundles, bundles, and yes, more bundles. This holiday season, like others before it, is full of them, because nothing says Merry Christmas like a game and video game machine all snuggled up together inside the same package.

Nintendo’s already offered one 3DS bundle for Black Friday, but this next one pairs the extra-large 3DS with a completely different Mario game.

Starting December 2nd, $199.99 will get you a Blue/Black Nintendo 3DS XL system pre-installed with a digital copy of Mario Kart 7, the excellent kart racer which updates the series with aerial gliders, underwater racing, kart upgrades and sparkly 3D effects.

Read our Mario Kart 7 review from last holiday season to see why you’ll want to take it for a spin, whether bought separately or in this shiny new bundle.

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Five Key Nintendo 3DS Franchise Titles in Trailer Form http://www.vgblogger.com/five-key-nintendo-3ds-franchise-titles-in-trailer-form/9918/ Wed, 08 Jun 2011 00:46:20 +0000 http://www.vgblogger.com/?p=9918 The 3DS is off to somewhat of a sluggish start, but that’ll undoubtedly change once Nintendo’s major mascot franchises start to roll out. These five games in particular will be key for the new portable in the near future, beginning with Ocarina of Time 3D in less than two weeks. After that, Star Fox 64 3D rolls out on September 11th, with 3DS iterations of Paper Mario, Mario Kart and Animal Crossing — all three still without final titles — hopefully coming sooner rather than later. The remainder of 2011 is going to be a wild 3D ride!

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Review: Mario Kart Wii http://www.vgblogger.com/review-mario-kart-wii/3041/ http://www.vgblogger.com/review-mario-kart-wii/3041/#comments Tue, 13 May 2008 21:23:36 +0000 http://www.vgblogger.com/?p=3041
Mario Kart Wii

I want to start this review by mentioning that I am probably the biggest fan of the Mario Kart series that you’ll ever meet. I’ve been playing these games for well over 15 years and have participated in a number of tournaments across the country. So of course I went to the midnight launch back in late April and was one of the first to pick up Mario Kart Wii. The next day I spent playing through the single player mode to unlock new racers and vehicles, along with trying my hand at the online multiplayer and have been playing this game exclusively for the past two weeks. During that time, I’ve not once regretted making this purchase.

When you get down to it, Mario Kart Wii is basically just an extension of Mario Kart DS (with better graphics of course) with four major exceptions: The Wii wheel, improved online multiplayer, and an altered mini-turbo mechanic, and motor cycles. Let’s hit each one of these before we dive into the main game itself.

Wii Wheel

If you want a more in-depth review of Nintendo’s Wii wheel, check out this article that Matt posted last week. I’m going to keep this focused on my thoughts, and also those of my wife as she often plays Mario Kart Wii online with me. As I can imagine most people did the first time they played Mario Kart Wii, I busted out the included Wii wheel and tried my hand at it. Upon starting the first race in the 50cc mushroom cup, I found myself weaving back and forth across the road as if I were drunk. I immediately stopped the game, hooked up the nunchuck, and proceeded to play Mario Kart Wii as I had these past 15 years: with my thumbs. I’m going to assume that many players coming to Mario Kart Wii with a similar background as myself will more than likely opt for the controller play style (be it GameCube, Classic, or Wii Remote + nunchuck) over the wheel simply because it’s what they’re most familiar with and can begin enjoying the game from the beginning without having to learn a brand new way to control their kart.

Interestingly enough, my wife (whose only Mario Kart experience consisted of playing a few rounds back on the Nintendo 64) actually prefers the Wii wheel over any other control method. When I asked why, she said it felt more natural than steering with a stick. Plus, because she drives, using the Wii wheel is almost second nature. Obviously Nintendo is banking on the inclusion of a wheel with Mario Kart Wii to get more newcomers to purchase the game since driving is natural to most of the general public.

Peach on a bike

Regardless of whether you prefer the wheel or the standard controller, you’ll be using these to steer your vehicle around each track. Notice how I said “vehicle” instead of kart. This is because Mario Kart Wii has introduced motorcycles into the fray. Starting out, players can select from three go-karts and three motorcycles and eventually unlock another three of each vehicle type by playing through the single player grand prix mode and unlocking expert staff ghosts in time trials. While the karts and the motorcycles perform very similarly, there are two differences which set each apart: motorcycles can perform wheelies which increase your speed in straightaways while the karts have two levels of mini-turbos instead of the motorcycle’s one. After trying my hand at both, the addition of motorcycles is a fairly benign change as both vehicles perform equally well.

Now that I’ve mentioned mini-turbos, I might as well get into one of the most controversial changes in Mario Kart Wii: the overhauled mini-turbo system. Since the Nintendo 64 version of Mario Kart, players could gain a speed boost by drifting through a corner and wiggling the control stick back and fourth. This lead to a phenomenon known as “snaking” where a skilled player could travel down a straightaway, doing quick drifts back and forth just to travel down its entire length using mini-turbos. In order to combat this tactic, Nintendo altered the drifting/mini-turbo mechanic so that turbos are granted as you turn while drifting. So for example, drifting around a sharp corner will net you quicker mini-turbos as opposed to cornering a gradual bend in the road. While some long-time Mario Kart players are taken aback by this change, this new method isn’t necessarily bad, as it takes just a few races to get used to, and it also bridges the gap between Mario Kart pros and newcomers.

This can be seen no better place than online during multiplayer matches. This is Nintendo’s biggest change to the Mario Kart franchise, and one that I’ve been looking forward to the most once it was announced. Where as Smash Brothers was a fairly great example of how to not implement online play on the Wii, Mario Kart is the complete opposite. You can join in on regional or worldwide races or battle modes and can typically find a full group of racers and be participating in a lag-free race within 30 seconds. While friend codes once again rear their ugly head, Nintendo relieved a little bit of the strain of trading codes by allowing players send messages to individuals that are already on their Wii’s friendlist and let them exchange codes that way instead of having to do so in person. Also, a feature that I enjoy is that if you see a friend playing online, you can join their group and race/battle with them and the other random people that they’re playing with at the time. And while you can still create a custom room which only your friends can join, unlike Smash Brothers Brawl Nintendo isn’t alienating you from participating in online play if you don’t happen to know that many people that have Mario Kart Wii.

Online rankings

To expand on Mario Kart Wii’s online features, it actually has its own channel which you can install onto your Wii’s dashboard to access at any time, regardless of whether or not you have the game in your disk drive. Entering this channel grants you access to your friends list, along with checking the time trial rankings of anyone on that list, in your region, or even the entire world. You can also download ghost data from any individual and see exactly how they reached a time that was 30 seconds better than your own. Finally, you can also participate in tournaments that Nintendo creates which are slight variations on the normal levels. For example, Nintendo’s first tournament wanted players to obtain the fastest time on Mario Circuit, however they introduced roaming Chain Chomps onto the course, and repositioned the course’s wandering Goombas and the item blocks.

Now with those four major points out of the way, I’ll focus on the typical Mario Kart content which changes between every iteration. Like the DS version, Mario Kart Wii features both original tracks, and throwbacks from Mario Karts of yesteryear. While all of the older tracks translated perfectly to the new game, I’m really impressed by all of the original tracks. There isn’t a single one that I despise, unlike the older games (I’ll always hate you Baby Park!!!). Twelve racers can participate in a single race now, which at times gets somewhat frustrating as shells, the new POW block, and lightning bolts get thrown around more often than before. Oddly enough, blue shells, which seek out the current leader and eliminates them in a blue explosion, actually occur less than in Mario Kart: Double Dash, which some players may find as a relief.

Graphically the game is a slight improvement over Double Dash but when compared with other games on the system, like Smash Brothers Brawl, they’re just okay. Also, it seems that Nintendo told the voice actors to come up with some of the most annoying clips ever to record for the game. This is most apparent when you play as your Mii as every few seconds mine yells “GO GO GO!” or “YEEEAAAHH!” in a nasally, high-pitched voice. Honestly that’s partly the reason I’ve switched my main character to Dry Bowser as listening to him growl is at least tolerable.

One thing I do want to mention before I finish up this review is that long-time players of the series may find the “rubber-band” effect to be more noticeable in Mario Kart Wii than any other game in the series. In other words, the game handycaps those players in the lead while favoring those in the back of the field. While this doesn’t seem to happen as often when playing on Nintendo Wi-Fi Connect, it’s painfully obvious in local multiplayer as the game seems to generate more items which keep players grouped together rather than allowing any one to take a substantial lead.

Even with its faults, Mario Kart Wii is definietly a must have title. Mario Kart fans will find the game challenging, yet easy to adapt to while individuals that are intimidated by games should see it strangely inviting with the allure of the Wii Wheel. Additionally, this Mario Kart has more replay value than any previous iteration as the challenge of playing other racers using the Wi-Fi Connect service will keep you coming back for more races long after you’ve mastered the single player game and unlocked everything.

BuyIt

Pros:
+ Multiple control methods allow many options for both novice and veteran Karters.
+ Added Wi-Fi Connect online play adds a huge amount of replay value.
+ All tracks, both new and old, are fun to play.
+ Tournaments give players new scenarios to complete offline and upload their performance for rankings.

Cons:
– Graphics aren’t really showing off what the Wii is capable of, especially compared to Brawl or other first-party titles.
– Annoying voice acting.
– More “rubber-banding” than in previous Mario Kart titles.

Game Info:
Platform: Nintendo Wii
Publisher: Nintendo
Developer: Nintendo
Release Date: 4/27/08
Genre: Kart Racing
Players: 1 – 4 locally, 2 – 12 on Nintendo Wi-Fi Connect

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Kart Racers, Start Your Engines: Worldwide Mario Kart Wii Tournaments Begin Today http://www.vgblogger.com/kart-racers-start-your-engines-worldwide-mario-kart-wii-tournaments-begin-today/2982/ http://www.vgblogger.com/kart-racers-start-your-engines-worldwide-mario-kart-wii-tournaments-begin-today/2982/#comments Thu, 01 May 2008 15:04:32 +0000 http://www.vgblogger.com/?p=2982 MarioKartWiiTournaments.jpg Starting today, Mario Kart fans across the globe can test their skills against others online in the opening event in Nintendo’s Mario Kart Wii tournament series. From here on out, Nintendo has announced that it’ll hold regular tournaments through Mario Kart Channel, and by regular we’re talking a new tourney “every few weeks,” according to Nintendo. Today’s first challenge is pretty straightforward, tasking players to compete to achieve the fastest time on the Mario Circuit, but other upcoming tournament possibilities include having players “race a certain course as fast as they can with specific characters, or to collect a number of coins on a course using the Wii Wheel accessory or another control setup.” These tournaments may also contain different rules and obstacles than usual, so keep an eye out for some surprises.

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Nintendo World Store Hosting Mario Kart Wii Saturday Launch Party http://www.vgblogger.com/nintendo-world-store-hosting-mario-kart-wii-saturday-launch-party/2933/ http://www.vgblogger.com/nintendo-world-store-hosting-mario-kart-wii-saturday-launch-party/2933/#comments Wed, 23 Apr 2008 15:24:09 +0000 http://www.vgblogger.com/?p=2933 MarioKartWii.jpg

Yo NYC gamers! Once you’re done bumming free cab rides from Mario on Thursday, stop by the Nintendo World Store on Saturday between 2-6 PM to join in on the official Mario Kart Wii launch party. Not only will you be able to get your hands on the game a day early, participate in giveaways and receive personalized Mario Kart driver’s licenses, you’ll also get the chance to play against actor, former race car driver and current co-owner of the Rubicon Race Team, Jason Priestley in a special Mario Kart Wii Challenge competition. You won’t want to miss it.

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