Conan O’Brien took his late night show on the road to Dallas, Texas last week, and while he was there he paid a visit to AT&T Stadium, also commonly called “Jerry’s World” by sports commentators. But instead of getting into shenanigans with the Dallas Cowboys or perving out on the team’s cheerleaders, Conan did the first thing any of us would do if given the opportunity. That’s right, he hooked a PlayStation 4 up to the enormous DiamondVision scoreboard to play some video games for the latest installment of Clueless Gamer.
Watch along as Conan plays Madden NFL 25, Flower, Need for Speed: Rivals and Super Street Fighter II Turbo HD Remix on a 72’x160′ 1.2 million pound screen. His final recommendation: Go rent an NFL stadium to play games on, or at the very least a basketball arena. Thanks for the advice, Coco.
Clueless Gamer: AT&T Stadium Edition [Team Coco]
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Feeding the fanboy console war fire, EA has released dueling gameplay trailers for Need for Speed Rivals. One shows the Xbox One version. One shows the PlayStation 4 version. They both look pretty damn great to me, and that’s all that matters to me. But if you’re one to compare console graphics capabilities down to the tiniest of details, compare away.
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After first launching for PC, PS3 and Xbox 360 on November 19th, Need for Speed Rivals is slated for a next-gen release on PS4 and Xbox One later in the year, whenever Sony and Microsoft decide to ship their respective consoles.
Criterion Games and new EA studio Ghost Games are collaborating to develop Rivals, an open-road take on cops and robbers within a game world that seamlessly integrates single-player racing with online multiplayer using a feature called AllDrive. From the press release:
In Need for Speed Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see. The more cops players evade, the more Speed Points they collect, enabling them to unlock new cars and items. Keep raising the stakes race after race to become an ever-more valuable target to the cops – but risk losing it all if busted. As a cop, players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Achieving higher ranks unlocks new police only cars and more powerful pursuit tech.
At the heart of Need for Speed Rivals is AllDrive, an innovative new online feature that allows gamers to seamlessly transition from playing alone, to playing with friends, eliminating the line between single player and multiplayer. Players will have to keep one eye on their rearview mirror as friends will be able to enter and exit races on-the-fly, creating a world where no two events will ever be the same.
Sounds pretty similar to what the Test Drive Unlimited games have done, but hopefully the team of Ghost and Criterion can execute the open-world online racing model with greater polish and attention to detail.
Need for Speed Rivals will additionally feature dynamic weather effects (Redview County is a rainy place judging by the screenshots, unless those cars are sweating), hyper-realistic visuals powered by the Frostbite 3 engine, Autolog support for comparing stats and challenging friends on the fly, robust car customization and a host of “pursuit and evasion” gadgets like EMPs and shockwaves and helicopter air support. For the first time in seven years, Rivals also marks the return of Ferrari automobiles, like the F12berlinetta, to the Need for Speed franchise.
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