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What is it? A game of tower defense strategy, in which you assume the role of the Tikiman and transform the forest’s trees into cannons and ballistae in order to defend your vulnerable flock of Tiki-babies from hordes of icky monsters.
Who made it and where can you get it? By now you’ve probably enjoyed PixelJunk Monsters on a PlayStation system, originally created by Q-Games and first released on PS3 years ago. (PSP and Vita versions have also since been released.) If not, Double Eleven is proud to offer the independently published Ultimate edition on PC, Mac, and Linux, available now on Steam for $19.99.
How much did we play? I have cleared the tutorial and seven other stages on the regular difficulty setting, replaying a few to earn perfect Rainbow ratings for five of the levels. I have also dabbled with co-op and attempted (unsuccessfully) to best a couple of the Medal Challenge bonus levels. Over 2,000 monsters have been slain.
Any technical concerns or hardware requirements you should know about? Gamepad functionality is supported if you have past experience with the PlayStation game and want the familiar feel of a console controller. However the game handles just fine without one. (More on that topic below.) The system requirements are also very accessible so you should be able to run the game without any issues, even on older hardware.
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Why should you play it?
• Mouse? Gamepad? Who Needs ‘Em? Now that I have pretty much retired my old-and-replaced-too-many-times-to-count Xbox 360, I keep my 360 controller plugged into my PC pretty much all the time. In a strange twist of fate, when I booted the game up the controller was unplugged so I decided to push on and play with the inputs natural to PC gaming. Able digits plucking away at the arrow keys to move Tikiman around and the A, S, D, and F keys to place turrets and confirm/cancel actions are all you need here, thanks in large part to a super-simple ring menu interface which makes cycling through tower types and management options a breeze. The control scheme is so intuitive and streamlined that even controlling two Tikimen by yourself on the same keyboard in the local co-op mode requires little effort.
• Tikimen Who Dance Together, Win Together: PixelJunk Monsters is great as a single-player game, but it really shines in co-op (local and online). This is most evident in the game’s tower upgrade mechanic. Valuable jewels dropped from defeated monsters can be used to purchase instant upgrades, but these gems are also needed to unlock more powerful weapons for your turret arsenal, and thus must be spent wisely. Another way to boost a tower’s damage output and targeting radius, without blowing all your gems, is by standing the Tikiman over the tower so he can do his little tribal upgrade dance which gradually fills the tower’s progress bar towards the next rank. When two players team up and two Tikimen dance together over the same turret, the progress bar fills more rapidly. Of course, having two Tikimen roaming about the same map means that the two cooperating players also need to share the wealth when gold coins drop. If one player hogs all the coinage, the other player won’t be able to help much when it comes to buying additional towers. Thankfully, when playing online without voice chat, a clever chat system allows players to communicate via glyphs representing different actions you may want the other player to take. It’s like they thought of everything with this game!
Parting Thoughts: A lot has changed in the tower defense genre since PixelJunk Monsters first came around the block, and yet somehow the game is still as fun and fresh and charming as it was half a decade ago. I imagine some of you will take issue with such an “old” game selling for $20 on Steam, but it’s hard to argue the value when you step back and consider the volume of content provided and the quality and polish of the game’s design. Tower defense games simply don’t get any better than this.
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