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Ratchet & Clank: All 4 One – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Sun, 02 Oct 2011 05:44:02 +0000 en-US hourly 1 Ratchet & Clank: All 4 One – Z’Grute Boss Battle Trailer http://www.vgblogger.com/ratchet-and-clank-all-4-one-zgrute-boss-battle-trailer/11884/ Thu, 22 Sep 2011 15:00:50 +0000 http://www.vgblogger.com/ratchet-clank-all-4-one-zgrute-boss-battle-trailer/11884/
The latest gameplay series trailer for Ratchet & Clank: All 4 One highlights one of the massive bosses featured in the game. Watch as Insomniac’s heroic quartet of Ratchet, Clank, Captain Qwark and Doctor Nefarious team up to take on the mighty Z’Grute in a multiplayer boss battle showdown for the ages.

While we have you, be sure to check out our recent All 4 One beta preview for impressions on how the new co-op multiplayer is shaping up.

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Preview: Ratchet & Clank: All 4 One Beta Impressions http://www.vgblogger.com/preview-ratchet-clank-all-4-one-beta-impressions/11748/ Mon, 19 Sep 2011 11:51:05 +0000 http://www.vgblogger.com/?p=11748 RatchetAndClankAll4One_002.jpg

Insomniac Games is going all-out guns a-blazing this holiday season, releasing two big titles for Sony’s PlayStation 3. Resistance 3 has released to solid reviews and lots of positive word of mouth (VGBlogger’s review of R3 is forthcoming).  The second title coming soon from Insomniac is a new Ratchet & Clank title, All 4 One.  As the title would suggest, the game is largely a four player experience (although it will be fully playable in single player).  Due out next month, Insomniac has released a beta presumably for online testing, but I secretly think it is to help spread word of mouth for a title that could otherwise get lost in the huge list of holiday titles.

So what is in the beta?  Two levels from the game, one early in the game (probably even the first level due to the tutorial nature of screen icon explanations) and one later in the story (due to the sheer volume of weapons at the player’s disposal).  As with all previous R&C titles released on the PS3, the game looks gorgeous.  Like watching a playable Pixar movie, players take control of Ratchet, Clank, Quark or Dr. Nefarious, and set out smashing boxes, jumping throughout the environment, speeding down rails, and shooting enemies with an ever growing arsenal of weapons.

Particular to A41, is the fact that you can play with four people locally or online, or any combination of both online and local.  My first few attempts with playing online games were not optimal as the game screen goes black and nothing happens, then a few seconds later the game pops back to life and gameplay continues.  Hopefully the synchronization between two or more online players is smoothed out with the final release because the current process almost gives the impression that the PS3 is frozen.  Aside from the first day of the beta where joining online games was sketchy (I’m guessing systems on the back end weren’t fully turned up yet) I’ve found that playing online games is a good overall experience. Playing locally with my son, within a minute of starting a level we had two additional random players join and the level played as smooth as if all four of us were sitting on my couch.

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Like LittleBigPlanet, and many other PS3 multiplayer titles, the online community can be hit or miss with having mics enabled to chat.  My online game time found all other players joining my games devoid of mics, but Insomniac has meshed the character’s typical banter throughout the level with verbal hints or commands to help drive gameplay without needing mics for online players to communicate with each other.  While it would be nice to chat with other players, it is also nice to see the game smartly adapt and verbally give clues without everything flashing gold or having big arrows pointing out the obvious.

R&C games have always had a large, humorous variety of weapons.  A41 does not disappoint in this area.  One of my favorite weapons is the Critter Strike which concentrates a beam on an enemy and depending on their strength, shortly after being hit will turn into a pig. There is nothing quite like a screen full of snorting pigs.  

The method for switching weapons is a bit different from the past few games and will take some getting used to.  Previously the weapon wheel was brought up by pressing the Triangle button and selecting a weapon with the right stick.  With that control method, once the weapon wheel was closed the right stick then controlled the camera.  In A41, the camera is controlled by the game and bringing up the weapon wheel is done by simply moving the right stick.  Initially this was very frustrating.  Mid battle, I would want to move the camera to get a better view, not be able to, and suddenly change weapons instead.  After playing through a few times this instinct to want to move the camera has fortunately waned.  Bringing up the weapon wheel pauses the game while playing with local players but does not while playing online.

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There are several meta game components going on while playing the actual game.  Bonus points are given to players for working as a team, either by having everyone target the same enemy for a quick defeat or solving puzzles together.  Additionally, collecting bolts is a competition of sorts as well.  Every item destroyed, be it crates or enemies, explodes with bolts.  Bolts are the currency to purchase weapons (and presumably upgrades to weapons as is the norm for R&C games) but bolts also act as a measure for who is “winning” in the level.  Death penalizes players by reducing the amount of bolts collected and at the end of the level a leaderboard is displayed showing who had the most kills, who collected the most bolts,  as well as who died the most often or who worked best as a team player.  Insomniac has added cute titles assigned to each player at the end of each round and my son got a huge laugh when he saw that he had gotten the most kills in one of our online games while I was labeled a ‘Noob’. Apparently I had died the most.

All 4 One was not a title that I had previously had on my list of “must have” holiday titles, but after playing the beta and seeing that online gameplay integrates so smoothly with local players, I can’t help but want more.  Two levels that are long enough to satisfy for the time being, but leave the desire to want more is a huge win in my book for Insomniac.  As they say, “The first taste is free.” While I do think that the online sync process can be improved and hopefully Insomniac gets good reliable feedback from this beta, I think largely, as stated earlier, that this beta is more a sly way for positive word of mouth promotion. It’s working!

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Ratchet & Clank: All 4 One – Single Player Experience Trailer http://www.vgblogger.com/ratchet-and-clank-all-4-one-single-player-experience-trailer/11639/ Mon, 12 Sep 2011 15:00:27 +0000 http://www.vgblogger.com/ratchet-clank-all-4-one-single-player-experience-trailer/11639/
Don’t have any friends to tag along? Don’t worry — Ratchet & Clank: All 4 One will be fully playable as a single player experience, as highlighted in this spiffy new trailer. Going commando solo, you will be able to play through the story as your preferred hero, choosing between Ratchet, Clank, Dr. Nefarious or Captain Qwark.

Ratchet & Clank: All 4 One ships exclusively for PS3 on October 18th. A limited public beta test will be held from September 13th to September 27th, with codes to be given out via Insomniac Games’ Twitter feed and Facebook page. We may (but not yet confirmed) also be getting some beta codes to hand out, so stay tuned for more details.

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Ratchet & Clank: All 4 One – Weapon Series Three Trailer http://www.vgblogger.com/ratchet-and-clank-all-4-one-weapon-series-three-trailer/11438/ Thu, 01 Sep 2011 15:50:21 +0000 http://www.vgblogger.com/ratchet-clank-all-4-one-weapon-series-three-trailer/11438/
The latest Ratchet & Clank: All 4 One Weapon Series trailer demonstrates the power of each character’s unique special weapon, including Ratchet’s Dopplebanger, Captain Qwark’s Quantum Deflector, Doctor Nefarious’ Cloaker, and Clank’s Zoni Ray.

If you missed the previous installments, be sure to catch up on the game’s crazy gadgetry in Weapon Series One and Weapon Series Two.

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Ratchet & Clank: All 4 One – Weapon Series Two Trailer http://www.vgblogger.com/ratchet-and-clank-all-4-one-weapon-series-two-trailer/11334/ Fri, 26 Aug 2011 02:42:52 +0000 http://www.vgblogger.com/ratchet-clank-all-4-one-weapon-series-two-trailer/11334/
Check out even more fun new tools of destruction you’ll have to play around with in Ratchet & Clank: All 4 One, the four-player co-op action romp coming exclusively to PS3 on October 18th. In episode two, we get a peek at the fire-spewing Pyroblaster, the whip-like Arc Lasher, the full-team bulldozing Blitzer, and the cool-as-ice Frost Cannon.

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Ratchet & Clank: All 4 One Teaches Us the Value of Teamwork http://www.vgblogger.com/ratchet-clank-all-4-one-gamescom-2011-trailer/11164/ Wed, 17 Aug 2011 16:00:13 +0000 http://www.vgblogger.com/ratchet-clank-all-4-one-gamescom-2011-trailer/11164/
Stranded together on a hostile alien planet, Ratchet, Clank, Captain Qwark and Doctor Nefarious must set aside their petty squabbles in order to survive.

That’s right! Four player co-op is coming to the Ratchet & Clank series for the first time ever, and if the new Gamescom trailer is any indication it’s going to be one hell of a fun multiplayer romp. Oh yeah, and don’t forget about the crazy new weapons and gadgets, the charm-your-pants-off humor, and the luscious graphics. It’s got all that good stuff, too!

Ratchet & Clank: All 4 One is sure to be a star of the holiday season as soon as it launches on October 18th for PS3.

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Ratchet & Clank: All 4 One – Weapon Series One Trailer http://www.vgblogger.com/ratchet-clank-all-4-one-weapon-series-one-trailer/10721/ Thu, 28 Jul 2011 15:00:48 +0000 http://www.vgblogger.com/?p=10721 Check out some of the fun new tools of destruction you’ll have to play around with in Ratchet & Clank: All 4 One, the four-player co-op action romp coming exclusively to PS3 on October 18th.

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