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Skylanders Giants – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Mon, 15 Jul 2013 23:12:40 +0000 en-US hourly 1 Skylanders Monopoly Passes Go http://www.vgblogger.com/skylanders-monopoly-passes-go/22650/ Mon, 15 Jul 2013 18:12:40 +0000 http://www.vgblogger.com/?p=22650 SkylandersMonopoly

Man, this whole Skylanders craze just won’t quit. I suppose it’s fitting, though, that Activision’s toy-based video game hit has teamed up with USAopoly for the franchise’s next cross-promotional endeavor.

Yep, Skylanders is the latest licensed property to inspire a special edition of Hasbro’s most famous board game, Monopoly. Skylanders Monopoly, available now throughout North America for $39.99, follows traditional Monopoly rules, only with huts instead of houses, castles instead of hotels, and collectible metal game pieces and board properties inspired by characters and locales from the Skylanders universe. For example, Thumpback’s Thundering Tide Pool and Zap’s Lightning Race Track take the places of Boardwalk and Park Place, the two most sought after properties in the game.

Below you will find more details about the game’s board features, along with additional product images.

Key Features:

• Custom Skylanders-Licensed Design: The Monopoly®: Skylanders™ box top and game board showcase custom art featuring the most popular Skylanders™ characters, so fans can jump right into the world of Skylands.

• Familiar Monopoly Gameplay: Players will buy, sell and trade popular locations based on characters in the world of Skylanders™.

• Re-imagined Locations and Game Pieces: The game board includes 22 “newly discovered” Skylands locations such as Stealth Elf’s Ninja Dojo, Chop Chop’s Boneyard, and Trigger Happy’s Bank Vault, while other classic features such as metal game tokens, the Community Chest and Chance cards have all been reimagined for the fast-paced, high stakes world of Monopoly.

• Unique Collectible Metal Game Tokens: The familiar game tokens that players use to navigate through the game board have been completely redesigned for Skylanders™ fans. Players may choose to use one of six collectible metal tokens — KAOS, Sheep, Cannon, Pirate Ship, Swords or Chompie — as they traverse the world of Monopoly®: Skylanders™.

Game Board:

• Boardwalk: Thumpback’s Thundering Tide Pool
• Park Place: Zap’s Lightning Race Track
• Green: Stealth Elf’s Ninja Dojo, Tree Rex’s Tree house, Stump Smash’s Nut Crackers
• Yellow: Chop Chop’s Boneyard, Cynder’s Haunted House, Eye Brawl’s Optometry
• Red: Eruptor’s Hot Springs, Hot Dog’s Lemonade Stand, Ignitor’s Medieval BBQ
• Orange: Trigger Happy’s Bank Vault, Drobot’s Oil Change, Bouncer’s Roboball Court
• Magenta: Spyro’s Chompy Diner, Pop Fizz Flavor Laboratory, Ninjini’s Bottle Shop
• Light Blue: Lightening Rod’s Cloud Gym, Jet-Vac’s Indoor Skydiving, Whirlwind’s Rainbow Lounge
• Brown: Terrafin’s Mud Spa, Crusher’s Home Improvement
• Railroads: Flynn’s Blimp Tours, Air-Pirate Express, Molekin Mine Train, Dread Yacht Delivery Service
• Comm. Chest: Treasure Chest
• Chance: Luck-O-Tron
• Electric Co: Core of Light Electric
• Waterworks: Drill-X’s Boxed Beats
• Income Tax: Auric’s Traveling Store Taxes
• Luxury Tax: Persephone’s Gem Shop
• Custom Money: Gold Coins
• Houses: Renamed as Huts
• Hotels: Renamed as Castles
• Dice: Traditional
• Tokens: KAOS, Sheep, Cannon, Pirate Ship, Swords, Chompie

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Review: Skylanders Giants http://www.vgblogger.com/review-skylanders-giants/19306/ Tue, 18 Dec 2012 19:39:59 +0000 http://www.vgblogger.com/?p=19306
SkylandersGiants

Skylanders Giants is the videogame equivalent of one of those hustlers fronting a three-card monte operation on a New York street corner. As you stand there watching exactly how you’re totally being taken, you can’t help but admire the speed and expert design by which it’s all happening.

The difference is that Giants doesn’t deal in quickly flipped cards and your spare five-dollar bills; it offers cute collectible figures at $10-15 a pop and then serves up a game that all but forces you to buy a stack of them to enjoy the full experience.

Because of that irresistible collect-‘em-all vibe, Skylanders: Spyro’s Adventure was at once a colorful wonderland for tech-loving kids, the bane of some parents’ existence and one of 2011’s surprise sales-figure champions. Given that Activision never met a franchise it didn’t want to ride into the ground like the second coming of Secretariat, it’s not at all surprising to see the sequel appearing a mere year later. Hell, the massive surplus of original Skylanders figures hasn’t even been discounted out of your local Target and Toys R Us yet.

And that’s okay, because the figures you amassed last year are fortunately compatible with the new 16-chapter adventure offered up in Skylanders Giants. (The Giants, obviously, aren’t compatible with Spyro’s Adventure.) The action revolves around the history of how the new Giants, eight new oversized and powerful figures, were separated from their teenier brethren by the mists of time. Mostly, it’s just a new and inviting excuse to tool around a new set of colorful environments, smashing everything in sight and pummeling on Kaos some more. Four of the eight Giants have yet to debut at retail.

They certainly look impressive, with their “lightcore” technology that filters the light from the no-longer wireless Portal of Power up through the figure, illuminating eyes, jewels and weaponry. They play pretty well, too. As you’d expect, they’re more powerful than your standard Skylander in the game—they can heft and hurl boulders, reveal hidden areas by pounding the ground and pummel boss monsters in ten seconds or less. Appropriately, they’re also plodding as hell. Don’t make the mistake of thinking you’re going to ace a timed hero challenge with T.Rex, the woodsy Giant who comes packed in the starter set.

The Portal of Power mechanic is as amazing as it ever was. I’m still awed that Activision managed to make these collectible figures non-platform specific—that’ a stroke of genius that ensures Wii and 360 kids can always play co-op or versus together. It seems to work smoother with Giants as well—none of the jerks and hiccups in gameplay that sometimes accompanied rapid character switches in Spyro’s Adventure. Even with copious amounts of jump pads sprinkled throughout the game’s environment, it’s still jarring that none of the Skylanders can jump. (Shades of the original GoldenEye!)

Other touches seem baldly capitalistic, like the fact that more than half of the 48 “new” figures are actually familiar characters with new poses. Sure, the lightcore versions of these figures look extra cool when they’re camped on the Portal of Power, but if you already own Stealth Elf, it’s not like her lightcore variant unlocks a new section of gameplay—it’s just another version for completists to add to the shelf alongside your basic and legendary versions. It’s easy to imagine how another 6-10 months of development could have yielded a full roster of new and interesting Skylanders. Clearly, that didn’t fit the Holiday 2012 business plan.

The game’s soul gems, meanwhile, are just plain insidious. As before, every one you find unlocks an in-game commercial for a character you probably don’t yet own. And just like that, ShroomBoom isn’t a dopey dude with a slingshot; he’s a gotta-have addition to your collection. Cha-ching.

Younger gamers, the ones who make up Giants primary target audience, aren’t likely to care about these things. Neither will the parents who sit down and play a few co-op levels with them—when you get right down to it, Skylanders remains one of the best ways to experience that addictive Diablo vibe with your children (or on your own) sans splashes of blood and half-clad demonic succubi.

Still, every one of Activision’s franchises eventually hits a tipping point, that magic moment where it either has to evolve and offer something different (think Call of Duty: Black Ops II) or face inevitable development extinction (think Guitar and DJ Hero). Skylanders Giants doesn’t quite reach that point, but unless there’s a major overhaul of the gameplay and presentation, the next entry in the series likely will.

TryIt

Pros:
+ RPG-lite gameplay formula remains entertaining
+ New Giant figures add an entertaining new wrinkle to the mix
+ Lightcore figures look awesome

Cons:
– Not a lot of innovation
– New figure series features a ton of new poses for figures you probably already own
– Um, why can’t we jump?

Game Info:
Platform: Reviewed on Xbox 360, also available for Nintendo 3DS, Nintendo Wii/Wii U and PS3
Publisher: Activision
Developer: Toys for Bob/Vicarious Visions/n-Space
Release Date: 10/21/2012
Genre: RPG
ESRB Rating: E10+
Players: 1-2
Source: Review copy provided by publisher

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The Great Nintendo Wii U Box Art Round-Up http://www.vgblogger.com/the-great-nintendo-wii-u-box-art-round-up/18003/ Sat, 22 Sep 2012 14:58:46 +0000 http://www.vgblogger.com/?p=18003 NintendoWiiU_SoftwareLineup_BoxArt

Over 50 games are slated to ship during the Nintendo Wii U’s launch window, a period of four months between November 18, 2012 and March 31, 2013. This is what at least half of those titles will look like sitting on store shelves, waiting to be browsed and potentially purchased alongside your new console.

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