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Source – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Sat, 12 Apr 2014 03:30:33 +0000 en-US hourly 1 Fenix Fire’s Source Restores Balance on PC, PS4 and Xbox One http://www.vgblogger.com/fenix-fires-source-restores-balance-on-pc-ps4-and-xbox-one/25908/ Fri, 11 Apr 2014 22:30:33 +0000 http://www.vgblogger.com/?p=25908 Source_007.jpg

Indie studio Fenix Fire has launched a Kickstarter campaign for its latest project, a game by the name of Source, which is also appearing at the Indie Megabooth this weekend during PAX East.

Why should you care about Source? Well, for one it looks absolutely spectacular, sorta like a blend of Metroid, Panzer Dragoon and Tron. Officially, it is described as an arcade action-adventure game, in which you will control a firefly creature as it travels between light and dark dimensions of a mysterious and surreal world in order to discover the source of a dark energy that is corrupting the once idyllic environment.

Inspired by the birth of their son, the husband-wife development team is designing Source to capture the wonder and act of discovery that a newborn child experiences. The game’s main gameplay hook involves gathering and releasing different forms of constantly depleting energy, enabling the firefly to pollinate cocoons, lift objects, shoot blasts of energy and interact with plants and creatures in a variety of other ways.

One of the other intriguing features in Source is its death mechanic. Upon death, the firefly with re-hatch from a cocoon, sometimes in an evolved form equipped with new abilities and advanced powers. Basically, the character upgrade system is tied in with death and reincarnation, which is pretty gosh darn cool.

Source will also feature puzzle solving, real-time combat (including epic bosses), tons of secrets and hidden areas to discover, dynamic storytelling delivered through visual cues and character body language rather than dialogue, and more.

Originally conceptualized as an iPhone game, Source has evolved into a far more sophisticated game that Fenix Fire is now aiming to release on PC, PlayStation 4 and Xbox One by August 2015.

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This Fall Sounds Like a Bloody Good Time for a Follow-Up to The Ship http://www.vgblogger.com/this-fall-sounds-like-a-bloody-good-time-for-a-follow-up-to-the-ship/7043/ Thu, 02 Sep 2010 23:39:14 +0000 http://www.vgblogger.com/?p=7043 BloodyGoodTime_004.jpg

Outerlight, Scottish development studio behind 2007’s unique multiplayer shooter The Ship, is back at it again with Bloody Good Time, another whacked-out multiplayer FPS coming this fall to PC via Steam and Xbox 360 via XBLA, courtesy of Ubisoft.

Like The Ship, Bloody Good Time runs on Valve’s Source engine. And also like The Ship, Bloody Good Time puts an interesting twist on the typical FPS multiplayer model.

Instead of stalking passengers on a cruise ship, though, Bloody Good Time will have players competing in eight-player FPS battles on deranged movie sets as one of many oddball B-movie characters, such as the token black guy, a psychotic clown, a sexy bikini beach bunny and a muscle-bound surfer dude (those are the characters I see in the screenshots at least). Weapons will also range from normal guns like shotguns, pistols, flamethrowers, and crossbows to more unconventional instruments of death such as frying pans and remote-controlled rats strapped with explosives.

Bloody Good Time sure sounds like it will indeed be a bloody good time. Watch for it this fall on a PC or Xbox 360 near you.

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