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The Red Star – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Wed, 23 Jun 2010 02:09:01 +0000 en-US hourly 1 The Red Star Shoots Up iPhone App Store http://www.vgblogger.com/the-red-star-shoots-up-iphone-app-store/5869/ Tue, 22 Jun 2010 21:07:20 +0000 http://www.vgblogger.com/?p=5869 RedStariPhone.jpg

Over three months after its rebirth on the PSP, XS Games’ cult-classic shoot-’em-up brawler The Red Star has arrived on the iPhone. You can get the full game for a mere $4.99 — the PSP version is $15 (and worth every penny) — or try before you buy with the free lite version. From what I’ve seen of the game in action, the iPhone version doesn’t look up to par with the PSP or PS2 versions, but I have no play experience with it to know for sure. Either way, it’s totally worth a shot if you enjoy “Bullet Hell” shooters and/or arcade beat-’em-ups.

Read my review of the PSP version for more.

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Review: The Red Star PSP http://www.vgblogger.com/review-the-red-star-psp/5612/ http://www.vgblogger.com/review-the-red-star-psp/5612/#comments Fri, 02 Apr 2010 16:35:16 +0000 http://www.vgblogger.com/?p=5612 TheRedStar.jpg

Few games in recent memory have had as troubled a history as The Red Star. It was originally supposed to be released back in 2004 for PS2 and Xbox – OPM and OXM featured playable demos back then, and, if memory serves, I even remember a few early reviews popping up in some magazines – but Acclaim, the publisher at the time, went under and the game never made it onto store shelves, even though it was essentially a finished product.

After that, The Red Star was presumed dead, but in 2007 XS Games resurrected the beleaguered title as a PS2 exclusive and it quickly became a cult hit, at least to those who hadn’t forgotten about it as the Xbox 360 and PS3 ushered in the “next-gen” era. Three years later, The Red Star just keeps on ticking, with XS Games readying an iPhone version and recently launching a PSP port via PSN download.

Having seen a short clip of the game running on an iPhone, I’m not overly optimistic about that version. However, having spent the past week and a half glued to it, I can safely tell you that the PSP version is every bit the sleeper gem its PS2 predecessor was and may actually be a better fit for portable play.

For those who have never heard of it before – and I’m sure that’s many of you – The Red Star takes place in a futuristic, alternate-reality Soviet Russia inspired by a graphic novel of the same name. The game itself is an old-school-meets-new-school arcade action game, pulling inspiration from classics like Final Fight, Golden Axe, Contra and Ikaruga to produce a harmonious unification of beat-‘em-up action and fast-paced shootery goodness.

Over 19 arduous missions, The Red Star has you slamming beat-‘em-up bad guy fodder, mid-mission mini-bosses and epic, stage-ending bosses as your choice of two playable characters (plus an unlockable third), each with differing weapon/skill sets and appropriately distinct play styles – Kyuzo is the slow bruiser with his heavy artillery and dual-pronged spear blade good for skewering bad guys (literally), while Makita is more of an acrobatic speedster with her dual-fisted pistols and quick-slashing sickle (Maya, the third character, is a sorceress of sorts with laser weaponry and magical melee strikes). Your performance is graded too, and in between missions you can use points accrued based on your ranking to purchase new weapons (each character has three different gun types) and other upgrades like stronger damage resistance, increased melee damage and quicker cool-down periods for your guns and shields.

Sure to please any hardcore gamer, The Red Star is a very challenging game. However, it’s mostly difficult because it isn’t your typical mindless run-and-gun. Your guns and shields overheat with repeated use, so you can’t haphazardly fill the screen with bullet spray, nor can you hunker down blocking every attack that comes your way like a turtle in its shell. Skill, fast fingers and strategy are a must if you want to excel at this game.

That’s not to say the difficulty pounds you over the head outright. The game does a great job easing you along for the first 10 stages or so, gradually ramping up in difficulty to prepare you for the onslaught to come without discouraging you from the outset. But as you come down the closing stretch, the levels and bosses get pretty brutal, especially as the placement of health packs dwindles. There aren’t any checkpoints either, so if you die you have to restart the whole level, even if you get within a hair’s length of defeating the end boss. Most levels are no longer than 10 minutes, though, so dying and retrying isn’t that painful. Still, be sure to play this one by yourself because you will surely drop plenty of “F-bombs” and other juicy vulgarities before the end.

What’s also so great about The Red Star is how effectively it uses multiple camera perspectives to seamlessly change gameplay. Throughout the game – often within the same level — you’ll experience elements of side-scrolling/isometric beat-‘em-ups, top-down shooters, and scrolling “shmups,” and this ever-shifting perspective keeps each stage lively and unpredictable.

In terms of port quality, The Red Star for PSP is virtually identical to its PS2 counterpart in all phases: gameplay, graphics, audio and content. Occasional lock-on quirks aside, the simple controls feel right at home on the PSP and work wonderfully. For a game with a development history stretching back nearly a decade, it’s also extremely impressive how gracefully the graphics and audio have aged – the textures are flat compared to upper-tier PSP titles, but other than that you’d never know this game dates all the way back to 2002.

All of the PS2 version’s unlockable content is intact as well, including the third playable character, the survival arenas, the “EX” difficulty and the bonus cheats. But one thing the PSP version is missing from the PS2 is the co-op play, which is kind of disappointing since this type of game only gets better when you can bring a friend along for the ride. Having said that, multiplayer isn’t as important for portable play, and frankly, this game is such a complete solo experience that co-op is ultimately irrelevant.

$15 is all that’s separating you from one of the PSP’s finest action games. I’m not kidding – go download it right now!

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Pros:
+ Sweet retro mash-up of beat-’em-ups and shooters
+ High difficulty puts your skills to the test
+ Lengthy campaign with excellent replayability
+ Lots of fun unlockables
+ Polished port quality

Cons:
– Co-op play chopped from PS2 version
– High difficulty may be too daunting for some

Game Info:
Platform: PSP via PSN (previously released on PS2 and also coming to iPhone)
Publisher: XS Games
Developer: Archangel Studios / Union / XS Games
Release Date: 3/18/2010
Genre: Action
ESRB Rating: Teen
Players: 1
Source: Review code provided by publisher

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The Red Star iPhone Port Doesn’t Look So Hot http://www.vgblogger.com/the-red-star-iphone-port-doesnt-look-so-hot/5588/ http://www.vgblogger.com/the-red-star-iphone-port-doesnt-look-so-hot/5588/#comments Wed, 24 Mar 2010 18:17:29 +0000 http://www.vgblogger.com/?p=5588 XS Games’ beat-’em-up shooter The Red Star, originally a PS2 game from a few years ago, is out now as a PSN download for PSP. I just downloaded it last night and have played five or six chapters, and so far it’s just as awesome as it was on PS2. An iPhone version is also coming to the Apple App Store “any day now,” and this new video shows that version in action.

I hate to judge from such a short clip, but from what I can see the iPhone version doesn’t look very good. The touch screen controls don’t appear to be precise enough for The Red Star‘s brand of gameplay, and the graphics look slow and grainy. Hopefully that’s just poor video quality, but unfortunately I don’t think it is…

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Screenshot Saturday: New Game Edition http://www.vgblogger.com/screenshot-saturday-new-game-edition/5549/ http://www.vgblogger.com/screenshot-saturday-new-game-edition/5549/#comments Sat, 06 Mar 2010 19:41:04 +0000 http://www.vgblogger.com/?p=5549 This weekend’s edition of Screenshot Saturday is all (well mostly) about games that were just announced this week, including Namco Bandai’s The Last Guardian-esque PS3 and Xbox 360 title Majin and the Forsaken Kingdom, the surprise iPhone/PSP remakes of cult PS2 action game The Red Star, the isometric arcade shooter Tomb Raider spin-off Lara Croft and the Guardian of Light, and oh so much more.

In total there are 17 galleries covering 15 different games. So dig in!

Majin and the Forsaken Kingdom (PS3, Xbox 360):


Lara Croft and the Guardian of Light (PC, PSN, XBLA):


The Red Star (iPhone):


The Red Star (PSP):


Divinity II: Flames of Vengeance (PC, Xbox 360):


Pure Futbol (TBA):


Super Mario Galaxy 2 (Wii):


Sin & Punishment: Star Successor (Wii):


FlingSmash (Wii):


Picross 3D (DS):


Lunar: Silver Star Harmony (PSP):


Final Fantasy XIII (PS3):


Final Fantasy XIII (Xbox 360):


Hexyz Force (PSP):


After Burner Climax (PSN, XBLA):


Prison Break (PC, PS3, Xbox 360):


Sherlock Holmes and the Mystery of Osborne House (DS):

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