Techland Teases Dying Light Dune Buggy Action

DyingLight

Dying Light meets Mad Max, anyone?

In a new trailer patting itself on the back for a busy first 180 days of downloadable content and free update support for its open-world parkour zombie survival game, Techland has dropped off a little teaser glimpse at future content plans. The teaser shot makes things pretty clear: Dying Light‘s about to commit vehicular zombie-slaughter. Yes, that’s a dune buggy. In Dying Light. Get hyped!

“We’re really excited to finally be able to show this major project we’ve been secretly working on since the release of the game,” said Tymon Smektala, Producer, Dying Light. “This is Dying Light from a totally new angle, but with everything fans love about the original still at the core.”

What is this new Dying Light project exactly? Is it DLC? Or could it be some form of standalone expansion like a Dead Island: Riptide? It seems like this will at least have to take place in a new environment built for vehicle exploration versus parkour, but we just don’t know anything specific yet.

Details about this content will be shown first behind closed doors for press preview during Gamescom, with a full public reveal to follow something thereafter. So you’ll just have to buckle in and sit tight for now.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!