Techland Unveils Free-Running Zombie Survival Game Dying Light for PC, PS4, Xbox One & Current-Gen

DyingLight

First-person parkour à la Mirror’s Edge and zombie apocalypse survival horror collide in Dying Light, the next ambitious video game production from Dead Island and Call of Juarez developer Techland.

I know what you’re thinking: “Another zombie game? Really?” Yes, it all sounds very familiar: players, by themselves or with friends in co-op, will be trapped in an expansive open-world environment teeming with undead brain biters. Players will need to scavenge their surroundings for supplies and craft weapons to send those zombie bastards back to hell. Been there. Done that.

DyingLight

But wait, there’s more to this game than meets the eye. Two things in particular aim to set Dying Light apart from the Dead Islands and Left 4 Deads of the world. First and foremost, is a day-night cycle that promises to dynamically change how players approach the game as the sun goes down and the moon takes to the sky. By day, players will need to gather supplies and use the advantages of light to fight back for the sake of humanity. But once the world is enveloped by the darkness of night zombies will become more aggressive and an even deadlier predator will emerge, thrusting players into a true fight for survival until the break of dawn.

To that end, free-running will play a major role in traversing what appears to be a South American flavored open world. With infected hunters in pursuit, players will need to improvise unrestricted routes and paths through alleyways and along the rooftops, parkouring their asses off to escape and make it through the night unscathed.

DyingLight

If Techland can pull this off–which is a definite concern given the studio’s penchant for mucking up grand ideas with lackluster polish and execution–Dying Light could turn out to be very special indeed. We’ll find out if they deliver the goods when the game launches in 2014 on PC, PS3, PS4, Xbox 360 and Xbox One, published by Warner Bros. Interactive.

Expect to hear a lot more about this one at E3 in a few weeks. Until then, good night, and good luck…

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!