In much the same way new TV sitcoms start with a pilot episode to gauge audience response and test the viability of the show growing into an ongoing series, Telltale Games has launched a video game Pilot Program to bring new design innovations and experimental concepts to gamers in quickly digestible one-episode games. Then, depending on how well pilot games are received, Telltale will consider fleshing them out into full-blown episodic series. What a great idea!
“The Pilot Program is an excellent way to expand the boundaries of interactive entertainment and gaming by bringing audiences unique and interesting content they might not see otherwise,” said Telltale CEO, Dan Connors. “Our internal teams are filled with incredibly talented and creative people, and the Pilot Program will foster the exploration of ideas that will help us evolve Telltale’s product offerings.”
Puzzle Agent will be the first game released as a part of Telltale’s Pilot Program when it launches in June for PC, Mac, iPad, iPhone/iPod touch, and Wii. The $10 game is described as a Nordic folklore-inspired adventure game with Professor Layton-style brainteaser puzzles and “dark David Lynch and Coen brothers sensibilities.” Telltale’s first art director, Graham Annable has also returned to bring the game to life with his distinctive hand-drawn art style.
“It’s been great re-uniting with Telltale,” comments Annable. “It’s amazing to see how they’ve faithfully captured my art style and mood in the game. Working with the team to bring Nelson Tethers and Puzzle Agent to life has been amazing. Combining the original story and characters with one of my favorite gameplay styles is like a dream come true.”
PC and Mac pre-orders are available now at the Puzzle Agent website.