E3 2014: Tetris Turns Next Gen for its 30th Birthday


This summer, in celebration of Tetris‘ 30 years of glorious puzzle addiction, Ubisoft will digitally distribute Tetris Ultimate on PlayStation 4 and Xbox One, with a PC version to follow in the fall.

As indicated by the name, Tetris Ultimate is aiming to be the ultimate evolution of the popular tetromino-based puzzler. Social interaction and multiplayer will be the main focus of the game, including features like leaderboards, social feeds for event notifications and friend score tracking, in-game replays, AI profile saves so players can compete against “ghosts” of their friends even when they aren’t online, and a roster of six modes built for 1-4 players.

The mode lineup is as follows:

– Marathon – Get to level 15 and rack up as many points as you can.

– Endless – Go as high as level 30 and keep clearing lines as long as possible.

– Ultra – Get your highest score before time runs out in this three-minute challenge.

– Sprint – Clear 40 lines as quickly as you can.

– Battle – Go head-to-head to knock out your opponents.

– Power-Up Battle – Be the last person playing after using crazy power-ups! Go on the offensive with Carousel and make your opponent’s Well shift to the left after each move, or trigger Let it Rain and dump garbage down on top of them. Buzz Saw helps you out by clearing away a number of your lines – especially useful when you’re in a spot of trouble.

Obviously, Tetris Ultimate isn’t a game that will harness the true power of the PS4, Xbox One or a fully loaded gaming PC, but by series standards tetriminoes have never looked better. The audio, on the other hand, is missing that classic Tetris allure if you ask me. At least based on the grating sound effects and bland music heard in the early clip of Battle Mode gameplay footage Ubisoft passed along.

Find that footage accompanied by the announcement teaser trailer and an early screenshot gallery below.

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About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!