The Club Multiplayer Update: Mode List and Screenshots

Looking forward to the multiplayer offerings in Bizarre Creations’ upcoming run-and-gun shooter The Club? If so, this post is for you. Below you’ll find a mode list outlining the game’s eight featured multiplayer events accompanied by a gallery of new multiplayer-focused screenshots. All three versions will support up to eights players online, while the PS3 and 360 versions will also offer up to four players in split-screen.

1FINAL_LAYERED_Club_Mag_Art_name_change.jpg


The Club Multiplayer Modes:

Kill Match: This is a tried and tested death-match mode. The player with the most kills at the end of the gamer is the winner.

Score Match: This is a points based death match where players rack up points for kills using the same scoring mechanism which is used in the single player game. As with the single player game, the key to big scores is to combo.

Hunted Killer: When the game begins the first player to make a kill becomes the Hunted. While hunted, a player’s score ticks up constantly. Only one player can be the hunted, and if a Hunter player manages to kill the hunted, the hunted status will pass over to the killer. Becoming the hunted and surviving for as long as possible is the only way to score. The hunters are equipped with radar which shows where the hunted player is all the time. The hunted player does not have a scanner so he must keep on his toes to avoid his pursuers.

Team Kill Match: This is a regular team kill match. The team who scores the highest by killing their opponents will win.

Team Fox Hunt: In Team Fox Hunt one player on each team is assigned as the Fox. The objective is to hunt and kill the enemy team’s Fox without them doing the same to yours. All players begin with the same amount of health however the fox player can use health packs dotted around the level to bring his health up to a maximum of 400%.

Team Capture: In this game mode, both teams have a base objective. The aim of the game mode is to capture the enemies’ bas objective while defending your own. Bases are captured by standing on them and holding for 30 seconds. The team who manages to fully capture the enemy team’s objective or the team with the most capture time when the game timer runs out is the winner.

Team Siege: This game mode is inspired by the single player “Siege” game mode. In Team Siege teams are assigned the role of either attack or defense. Defending players have only one life whereas attacking players re-spawn when killed. The game plays out and the attackers must kill all of the defending players as quickly as possible. The teams then swap roles so the attackers become defenders and the defenders attackers. To win this round teams must survive for longer in defense than the attackers did.

Team Skull Shot: The aim of this game mode is to destroy all five of the enemy team’s skull shot targets while defending your own.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!