The Witcher 2 Xbox 360 to Feature Exclusive 8-10 Hour Interquel Chapter

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CD Projekt’s original The Witcher never made it to the Xbox 360 (or any other platform), so now that the sequel, The Witcher 2: Assassins of Kings, is getting a console port Xbox 360 newcomers to Geralt’s epic RPG saga may need help catching up on the storyline. Don’t worry, CD Projekt’s got it covered.

To bridge the gap and fill in some of the blanks, The Witcher 2 on Xbox 360 will contain an exclusive interquel chapter consisting of up to 10 hours of additional gameplay and story taking place between the two games. Quoting a fact sheet provided with Atari’s E3 press materials:

“Only in the XBOX 360 version will gamers receive an entirely new Chapter featuring approximately 8-10 hours of never-before-seen gameplay. The Expansion will feature a new story bridging The Witcher 1 and The Witcher 2, guaranteeing an even smoother introduction to the franchise for all the gamers who have not yet experienced The Witcher 1.”

Grumpy PC and console gamers angry at the increasing trend of ‘streamlining’ in many recent RPGs should also get a kick out of CD Projekt’s snipes at games like Dragon Age 2 and recent Elder Scrolls titles. From the same fact sheet:

“Realistic, vast game world which, in contrast to many other console games, is not just a static set of props in the background but a living, breathing environment. It is also a world that allows players a much greater freedom of exploration, set in locations with greater variety than most other titles developed for console (including Dragon Age 2).”

That one is obviously a jab at Dragon Age 2‘s abundant use of recycled maps and narrow dungeon designs. And here’s another blurb ripping on console RPGs in general from a section about the game’s target audience:

“Male 16+ console gamers looking for something more than simplified (in terms of mechanics) and shallow (in terms of storyline) console games. For those interested in RPGs, story–driven games, and fantasy themes, and for those looking for games designed to suit their more demanding tastes. Another core target group are fans of games like Dragon Age and the Elder Scroll series, which in comparison to the Witcher, are much less developed in terms of mature storytelling and exhibit a more generic fantasy look–and–feel.”

Clearly CD Projekt isn’t too fond of modern console game design. I guess they felt like they had to set other developers straight by bringing The Witcher 2 to Xbox 360. As predominantly a console gamer, I don’t know whether to be offended or grateful!

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!