These Gamers Feel the Kinect Magic of Fable: The Journey

FableTheJourney

Even though I still don’t own a Kinect, like many titles before it, I’ve been looking forward to Fable: The Journey as one of the handful of games to finally sell me on the Xbox 360′s motion control camera. It looks to be a fun mix of traditional Fable storytelling with gameplay along the lines of Sorcery and Medieval Moves, two PlayStation Move titles I’ve thoroughly enjoyed. Suddenly, though, I have this sinking feeling in my gut that it’s going to be just another Kinect flop.

Why the sudden pessimism? Simple: because of this new video documentary. In it, gamers give their hands-on testimonials from the game’s Comic-Con booth. Problem is, their responses sound so scripted, like the nearest Microsoft rep fed them lines and marketing buzz words to spout off in front of the camera after playing the demo. I don’t care if the game ends up being “hardcore” or “casual” or whatever, but the way this video tries so hard to push Fable: The Journey as the game to buy a Kinect for honestly has the opposite effect on me. Hopefully I’m wrong, and this is just poor marketing. I really, really want this game to be great.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.