This Fall Sounds Like a Bloody Good Time for a Follow-Up to The Ship

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Outerlight, Scottish development studio behind 2007’s unique multiplayer shooter The Ship, is back at it again with Bloody Good Time, another whacked-out multiplayer FPS coming this fall to PC via Steam and Xbox 360 via XBLA, courtesy of Ubisoft.

Like The Ship, Bloody Good Time runs on Valve’s Source engine. And also like The Ship, Bloody Good Time puts an interesting twist on the typical FPS multiplayer model.

Instead of stalking passengers on a cruise ship, though, Bloody Good Time will have players competing in eight-player FPS battles on deranged movie sets as one of many oddball B-movie characters, such as the token black guy, a psychotic clown, a sexy bikini beach bunny and a muscle-bound surfer dude (those are the characters I see in the screenshots at least). Weapons will also range from normal guns like shotguns, pistols, flamethrowers, and crossbows to more unconventional instruments of death such as frying pans and remote-controlled rats strapped with explosives.

Bloody Good Time sure sounds like it will indeed be a bloody good time. Watch for it this fall on a PC or Xbox 360 near you.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!