Tiger Woods PGA Tour 11 PlayStation Move Impressions

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Tiger Woods is finally beginning to move on in life after his humiliating fall from grace, and now the PS3 version of his latest golf video game is also moving on to bigger and better things with the new addition of Move motion controls. OK, that was a lame attempt at a pun, but I gave it a shot!

Anyway… I’ve been putting around with a copy of the game EA sent over for Move testing, and after a few rounds my overall impressions are fairly positive.

Like some of the other games I’ve played with Move support patched in, Tiger Woods 11’s Move implementation does come across as a rushed add-on rather than a fully-integrated component of the game. You can’t navigate menus with the Move, the game’s existing tutorials don’t support Move and there isn’t a tutorial or any other documentation teaching how the motion controls work (none that I could find at least), and when you’re playing with or against other players you can’t fast forward or skip through shots, pre-swing animations or pre-shot hole flyovers with the Move. Aiming shots during gameplay isn’t as precise with the Move as it is with the stock controller’s D-pad either.

While I was playing I regularly found myself having to stop what I was doing to pick up my DualShock 3 to click through a menu, skip an opponent’s shot, line up a putt exactly where I wanted it, or simply pause the game. A game like this should be able to be played with the Move by itself, and the fact that it’s not is evidence suggesting EA probably didn’t put as much effort into working Move into the game as neatly as it needed to be.

Those interface quibbles aside, once you’re actually on the course Tiger Woods 11 plays splendidly with Move wand in hand (far better than it appeared to in EA’s E3 stage demo, that’s for sure). To swing, you simply point the controller towards the ground, hold the T trigger button, and swing back and through like you would with a real golf club in hand. It delivers the same sensation as playing a Tiger Woods game on the Wii, only the swing mechanics feel smoother and more natural as the Move and PlayStation Eye are more capable of true 1:1 motion tracking. Calibration is as easy as pointing at the Eye and pressing the Select button too, and you only have to do so once at the start of each round.

The force and length of your backswing and follow-through determines shot strength, and the steadiness of your wrists determines the trajectory of your shots – keep your wrists from rotating for shots straight down the middle, or twist the controller left or right during your swing to shape the flight of the ball. Getting a feel for judging distances and swing strength does require practice, particularly for mid-range iron shots and chipping and when you are playing in the game’s new True Aim mode which forces you to look at yardage markers on the course before planning out shots rather than a specific yardage and estimated percentage being given to you. But you can take practice swings for feedback before committing to a shot, and once you do get a feel for things the motion controls definitely enhance the experience and make you feel like you are really playing a round of golf far more believably than any other golfing game before it.

All in all, Tigers Woods 11 for PlayStation Move is slightly undercooked as a patched-in launch product, but for the most part it is a solid debut as EA’s first PS3 Move game. So, if you’re jonesing for some motion-control video game golfing, this is easily the top choice for now.

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About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!