TMHO: Extra Twisted Edition Ships

TwistedMetalHeadOn ETW Box Art.jpgDevil May Cry 4 and Turok may be the big dogs of this week’s release lineup, but in terms of value and content neither can touch Twisted Metal: Head On: Extra Twisted Edition. SCEA has shipped the enhanced, packed-to-the-rim PS2 port today, delivering fast-paced vehicular combat and loads of bonus goodies that are sure to put a smile on any Twisted Metal fan’s face, courtesy of David Jaffe, Scott Campbell and their new Eat Sleep Play dev studio. For a mere 20 bucks, the Extra Twisted Edition offers the same core gameplay of the original Twisted Metal: Head On from the PSP with a whole lotta sweet extra content and features. New levels, 60 fps action, updated graphics, a free code to download the Twisted Metal Symphony soundtrack compilation, an art booklet, behind-the-scenes videos and plenty more. If all that for such a cheap price doesn’t get you excited, you need to get your head checked.

“Twisted Metal: Head On: Extra Twisted Edition returns to its roots and combines the perfect blend of gameplay and bonus content to deliver what I believe is the best Twisted Metal ever,” said Jeff Reese, director, software marketing, SCEA. “A tremendous value at only $19.99, this title also demonstrates our continued commitment to providing new and compelling content to PlayStation 2.”

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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!