Turning Point: Fall of Liberty Demo Invades XBLM

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This is turning into one hell of a week for game demos. Yesterday it was The Club, coming up tomorrow it’ll be Devil May Cry 4, and today its Turning Point: Fall of Liberty, the upcoming PC, PS3 and Xbox 360 alternate-history WWII FPS from Codemasters and Spark Unlimited. The 1.2 GB demo is currently only available in 360 form on the Xbox Live Marketplace, with no word given on releases for PC and/or PS3 demos. If you own a 360, here’s what you’ll find in the demo, per Codemasters’ press release.

Turning Point: Fall of Liberty opens as the sun rises over New York on a September morning in an altered vision 1953. Without warning, the undefeated Third Reich launch an explosive attack on the gateway to the United States and, sending a very clear message to the city, razes the Statue of Liberty in a devastating bombing run.

As this hell breaks out, the demo sees players assume the role of Dan Carson, a New York City construction engineer, at work on the girders of a skyscraper. The invasion intensifies and, as the skies fill with Zeppelins, jet aircraft and assault blimps, the skyscraper takes several direct hits. With the building collapsing around him, Carson must run for his life, dashing along girders, finding ladders or, as players head towards the lower levels, leaping from girder to girder to safety.

Players come face to face with the enemy as paratroopers descend on the building. Players can make use of Carson’s strength to grapple with opponents Krav Maga-style, disarming and dispatching them off the side of the building in dramatic environmental kills.

Just wrapped up a quick once-through of the demo myself, and it seemed decent enough. Certainly didn’t knock my socks off, but with a little extra tweaking it should be a fun ride come launch time, currently set for February 26th.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!