Turok 2 PC Remaster Hunts Down a Release Date

Nightdive Studios’ revival of the N64 Turok series is finally set to continue in a couple of weeks with a fully remastered Windows PC edition of Turok 2: Seeds of Evil. The upgraded Turok 2 is officially due to launch March 16th, and it will be available digitally from GOG, Humble Store, and Steam.

Turok 2 won’t be coming out of extinction as a quick and dirty port with HD textures slapped on. Nightdive has worked painstakingly to introduce additional content and features and enhance the gameplay. Here’s a bullet point breakdown of what’s new and improved for the dinosaur hunter’s 2017 return:

New Enemies
– Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!
– Enemies are now intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.
– Enemies now flinch and spasm differently depending on which body part you hit.

New Maps
– Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marshes and the Lair of the Blind Ones.

Over 20 New Weapons
– Unload multiple ricocheting shotgun shells with the Shredder.
– Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
– Stomp enemies flat while riding an artillery-mounted Triceratops!

New Multiplayer
– The new Multiplayer mode lets you battle with your friends. Using the best levels, weapons, and visuals from both the PC and Nintendo 64 versions, players will encounter a fun and visceral multiplayer experience.
– Players can also choose between a few skins for their character in combat. Network multiplayer is available through Steam, GOG Galaxy, LAN and direct IP with cross play capabilities.
– Split-screen mode is also available in network multiplayer. Lastly, a new multiplayer game mode called “Last Turok Standing” has been added.

New Game Engine
– Ported to the Kex Engine 3.4.
– Full 64-bit compatibility.
– Brand new UI system.

New Graphics System
– Modernized deferred renderer.
– Shadow maps and compiled light maps.
– Screen-space reflections on textures and materials.
– Dynamic and fixed-resolution sub/super-sampling.
– New decals and effects.

Enhanced Gameplay
– Improved character speed and maneuverability, including the ability to grapple ledges.
– Updated maps.
– Improved AI.
– “Quick warp” feature allows instant travel to any previously visited portal.
– Save and load anywhere.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!