Two DLC Puzzle Packs Make Quantum Conundrum Even Fluffier


Airtight Games’ Quantum Conundrum is an amusing and fairly challenging first-person puzzle romp, but it could have used some fluffing up in terms of offering more puzzles and overall longevity. If you don’t mind forking over a few extra shekels, soon you will be able to extend your dimension-shifting adventures with “hours of additional puzzles.”

Two new DLC puzzle packs are fast on the way to make Quantum Conundrum the fluffiest damn puzzle game ever created. Puzzle pack #1, The Desmond Debacle, will be available on Steam first starting July 31st, followed by PSN and XBLA releases on August 14th and 15th, respectively. Puzzle pack #2, IKE-aramba!, will carry similar PC-first time exclusivity, launching August 28th on Steam before eventually making the console leap on September 11th and 12th.

Both DLC add-ons will run you $2.99/240 MS Points, which means if you put up the extra five bucks for the special Steam Season Pass version, you’re saving yourself a whole dollar. Or, if you already counted the included soundtrack as being worth the $5, you can try to tell yourself that these puzzle packs are “free.”

The Desmond Debacle:
In The Desmond Debacle, the first puzzle pack, gamers will power up the Inter-Dimensional Shift Device for a brand new adventure deep in an unexplored wing of the labyrinthine Quadwrangle Manor. Old friend Desmond, the drinking bird, offers up even more brain-twisting and complex puzzles for hours of inter-dimensional puzzle solving.

In IKE-aramba!, the second puzzle pack, gamers are charged with rescue duty once again, but instead of a missing uncle, this time the victim is IKE (Interdimensional Kinetic Entity)! In this all-new adventure, players will have to rescue IKE and leap seemingly endless chasms while traveling through a newly discovered wing of Quadwrangle Manor.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.