Two Lonely Indies Make New Friends With PS3 and Vita

LoneSurvivor

The PlayStation Network is becoming a hot destination for ports of popular PC indie games of late. A Vita version of Amanita Design’s adventure game Machinarium is on the way later this month, Dennaton’s brutal action game Hotline Miami is on call for PS3 and Vita this spring, and now Thomas Was Alone, a narrated block platformer from designer Mike Bithell, and Lone Survivor, the pixelated survival-horror hit from Jasper Byrne, are befriending the gamers of PlayStation Nation.

ThomasWasAlone

Curve Studios, who you may know for games like Explodemon! and Fluidity, has been tasked with bringing the two not-so-lonely-anymore indie darlings to PS3 and Vita. Both titles will be cross-buy and cross-save, Thomas Was Alone due for release this spring followed by Lone Survivor over the summer. Both titles will also contain timed-exclusive extras. Thomas Was Alone will feature a new developer commentary as well as a DLC prologue about a square equipped with a jetpack. Lone Survivor will be even more enhanced, rocking new dialogue with all NPCs, two additional side quests, a new ‘Yellow’ ending, a new piece of music and 19 new items.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.