Two Worlds 360 Demo Coming Tomorrow, Game Update Coming Soon


An exciting Two Worlds update just popped into my inbox this evening. For starters, SouthPeak Games has confirmed that a demo for the Xbox 360 version is set to hit Xbox Live tomorrow, Thursday, November 8th. The demo will include a sizable chunk of the single-player game world to explore, hunt and quest in.

Of even greater importance, SouthPeak has also revealed a complete overview of the fixes that will be featured in the upcoming free patch that’s been in the works since the game debuted. Many of the issues users have complained about, such as the horrid horse controls, laggy online play and shaky framerate, are key focuses of the update, which I’m personally glad to hear. I’ve really enjoyed my many long hours with Two Worlds thus far, but there can be no denying that it’s buggy as hell, so the patch can’t come soon enough.

Still no specific date of when to expect the patch to come out at this point, just that it’s “coming soon.” Read on for the full list of promised game improvements.

Both platforms (PC and Xbox 360):

– Horse steering has been improved

– Character development curve not as steep over level 25

– HP regeneration slower for max values above 2000

– Death strike skill – executable by strike button while in sneak mode

– Critical hit skill fixed

– Damage is now allowed over 32000

– There is a cap on damage and armor at 99999

– Necromancer spells have been balanced

– Magical boosters – effect restricted to 5 boosters

– Stacking potions with different statistics – fixed

– Objects stacking – objects can’t be stacked up if result has higher level requirements than current player level

– Equipment Class cap on 50

– When killing in towns – after you leave the town and go back guards will ask you to pay instead of immediately attacking you

– NPC’s in towns don’t resurrect

– Tweaked hi- level monster balance

– Wing Membrane ingredient added to Helllord

– Dragons strike not breakable by player hit

– Bomb traps attached to some chests and wardrobes

– Balanced number of lock picks in chests and wardrobes

– Walking under water and not dying has been fixed

– Inaccessible Cave north of Ashos has been fixed

– Multiplayer Lag issues have been improved

– Multiplayer too many skill points generated due to combat stats has been fixed

– Friendly fire disabled in RPG mode (players cannot damage each other)

– Resurrect spell on players has been disabled

– Experience points for killing players has been removed

– Disarming skill disabled against other players

– Freezing/stopping spells disabled against other players

– Multiplayer RPG quests given to all, reward splitter between players

– Team assault – main monuments 50 times stronger

– Barbarian – berserk skill in PvP reduced to 5

– Chest and wardrobe lock levels improved in multiplayer

PC specific:

– Issue of moving money between servers has been fixed

– Maps D2,E4,F4, Multiplayer Tharbakin – missing triangles or flying objects have been fixed

– Enter opens console in single player

– Horse steering – stopping horse by back key changed

– Cloning character when logging on new WarNet server is fixed

– Boosters disappearing in Arena modes

– Atmosoheric fog for multiplayer towns added

– Chat over open dialogs possible (by F11 chat dialog)

– All PVP arenas unlocked from beginning

Xbox 360 specific:

– Improved single player framerate

– Interface – repeat changes selection left stick hold added

– Game HDD cache cleaning possibility – RB + A + B during game launch

– Achievements for 5 elements is fixed

– Map interface improvements – only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip

– Hit info fonts larger

– “BACK – Show Instruction” text disappears

– Double saving multiplayer characters to protect character lost from power-off or hard-locks

– Interface – no controls after “server refused connection” is fixed

– Doubling gold in multiplayer is fixed

– Doubling objects in multiplayer is fixed

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!