Two Worlds Becomes Massively Multiplayer!

Once planned to be just an open-ended RPG with support for 8-player online multiplayer, Two Worlds is now having its online component expanded to support thousands of players online at one time. This new massively multiplayer component will allow players to form parties together online to solve quests, battle others in arena combat, storm enemy cities, compete in horse races and socialize with thousands of other players just like an MMO.

“Reality Pump was in the fortunate position of being both ahead of schedule and given some extra development time, so they could truly bring out the full potential of Two Worlds,” said Katie Morgan, Executive Vice President of SouthPeak Games. “In our opinion, the best things in life are those that are shared with friends, and the more friends the better!”

As of now, this MMO addition has only been announced for Two Worlds’ PC version, with word on whether it’ll be in the Xbox 360 version left undisclosed at this time. And don’t worry you soloists out there, the game’s single-player campaign isn’t going anywhere. Once we hear more about this exciting new development we’ll be back to fill you in. For now though, be sure to check out the following two screenshots released alongside today’s announcement.

2W-shot1.jpg 2W-shot2.jpg

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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!