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Comments on: Uncharted 2: Among Thieves – Gaming’s First True Hollywood Blockbuster http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/ Celebrating geek culture -- Books, Gadgets, Video Games & More! Sat, 24 Jan 2015 01:06:02 +0000 hourly 1 By: PlayStation Around the Web: What We Read | hclegend.com http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74855 Mon, 16 Nov 2009 15:19:29 +0000 http://www.vgblogger.com/?p=5325#comment-74855 […] Uncharted 2: Among Thieves – Gaming’s First True Hollywood Blockbuster – VGBlogger.com […]

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By: PlayStation Around the Web: What We Read | PS3 Downloads http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74847 Mon, 16 Nov 2009 13:09:00 +0000 http://www.vgblogger.com/?p=5325#comment-74847 […] Uncharted 2: Among Thieves – Gaming’s First True Hollywood Blockbuster – VGBlogger.com […]

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By: PlayStation Around the Web: What We Read | PS3 News http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74822 Mon, 16 Nov 2009 03:56:05 +0000 http://www.vgblogger.com/?p=5325#comment-74822 […] Uncharted 2: Among Thieves – Gaming’s First True Hollywood Blockbuster – VGBlogger.com […]

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By: PlayStation Around the Web: What We Read | GameWitz http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74816 Mon, 16 Nov 2009 03:01:06 +0000 http://www.vgblogger.com/?p=5325#comment-74816 […] Uncharted 2: Among Thieves – Gaming’s First True Hollywood Blockbuster – VGBlogger.com […]

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By: Olquin Perdomo http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74814 Mon, 16 Nov 2009 02:37:12 +0000 http://www.vgblogger.com/?p=5325#comment-74814 The game was a really great buy all in all. The graphics were really great and the reason is that you could actually believe that it was a movie with a script yet you still have all control of what will happen in the game. And the platform was really linear but it went well with the aspect of the game so i really do not think that the platform being so linear is a flaw. I agree with you Thomas with the fact that the creators poking fun at events during the game is great and makes you chuckle. This makes the event no so cliche and wont bother you as much for being so simple. This can be fixed in the next game and people will not have so much of a problem with the game play. The whole issue with the game play is mostly because of the design of the levels in the game. Objects that can be climbed,grabbed, or thrown stand out way to much in the levels. Just be hiding them a bit more will increase the pleasure the fans of the game will have with the next uncharted game. But the fact that the cinematic moments in the game saved the entire game. The game did sell 537,000 copies for a reason, so the game is the best out in the market for October and will continue. Till the next uncharted game is released we all know this game is a classic and so will be the future copies of the game.

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By: Matt http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74685 Fri, 13 Nov 2009 18:34:08 +0000 http://www.vgblogger.com/?p=5325#comment-74685 @Thomas

It’s not just a matter of the linearity. As I said, I like linear games and much prefer them to more sandbox style games (except for RPGs where it’s better to have more choices). I too like that U2 is a tightly paced game and wouldn’t want to see it turned into some open-world experience. However, there is a way to make linear gameplay not feel so guided, and that’s where I think ND faltered a bit with some of the level design.

I’m specifically getting at situations like coming across a locked door only to see a perfectly carved out path of bricks on the wall for you to climb up to reach the other side. Or like when you come to a broken ladder and boost your partner up, then they find a box or something magically placed up on the ledge to kick down for you to climb up — ND even pokes fun at how contrived these moments are through Nate’s comments.

I’m not saying they ruin the game or anything, but in what is otherwise one of the most immersive games I’ve ever played they break my suspension of belief, that’s all.

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By: Thomas http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74642 Thu, 12 Nov 2009 21:38:48 +0000 http://www.vgblogger.com/?p=5325#comment-74642 My issue with the puzzles was that often they just felt like they were breaking the pace a bit too much. The big puzzles in the game weren’t really adding much, just forcing you to look at Drake’s journal and match things up. They all seem like they should’ve somehow be streamlined so that they didn’t feel like they were the only places in the game you were stopping.

As for the “coincidental pathways,” I really didn’t have a problem with it. I don’t really get why people don’t like linear games anymore. It’s a very tightly focused experience. This is your pathway. They aren’t giving you like eight different ways to do it; just one awesome way. The only time I could see complaining about that is when they just haven’t made it 100% clear where that one pathway is.

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By: Matt http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74624 Thu, 12 Nov 2009 15:34:18 +0000 http://www.vgblogger.com/?p=5325#comment-74624 @Aitrus

Great point. I do agree that it helps maintain that “movie feeling.” And in general I do prefer games with more of a linear progression over more open-world style games. But I think ND could have done a much better job creating more organic pathways that aren’t so obvious and unbelievably coincidental. Don’t have any issue with the difficulty of the adventure stuff, just that it’s too guided and forced.

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By: Aitrus http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74614 Thu, 12 Nov 2009 12:28:45 +0000 http://www.vgblogger.com/?p=5325#comment-74614 I never had issues with the AI, so I have no complaints there.

I agree that the puzzles and exploration could have been harder and that ND hold your hand too much. But I think they do that to keep the movie illusion going. That magical feeling of playing a movie would be totally lost if the player was stuck on a puzzle for half an hour or they couldn’t find the way out of the jungle. So I believe ND had to make those parts easy in order to maintain the momentum and natural flow that is a big part of the ‘movie feeling’.

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By: Matt http://www.vgblogger.com/uncharted-2-among-thieves-gamings-first-true-hollywood-blockbuster/5325/#comment-74603 Thu, 12 Nov 2009 06:09:05 +0000 http://www.vgblogger.com/?p=5325#comment-74603 @Thomas

Oh yeah, totally. Games like Heavenly Sword, MGS and the first Uncharted are great cinematic games and are definitely in the conversation for me. I just think Uncharted 2 is the first game to really perfect the melding of video game and movie.

Don’t much care for the supernatural stuff either, but I think it fit better here than in the original. At least it wasn’t a detraction like it was in the original. I thought the final moments of the first game were a bit of a drag compared to the rest of it, but I didn’t get that from U2 at any point.

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