Universe at War Xbox 360 Assault Begins in March

Now that the PC version of Petroglyph’s sci-fi RTS Universe at War: Earth Assault is up and running, focus is now turning to the Xbox 360 version, which, in case you forgot, will support cross-platform online play between both platforms! So when’s the 360 version coming out, you ask? Well, according to an update I received this week, Sega has confirmed a March launch, with a specific date still to be announced. While the wait for that definitive date continues, I’ve secured the following gallery of 360 screenshots and an updated fact sheet running down all the game’s details and features. Hopefully those’ll tide you over until the next update rolls along.

Title: Universe at War: Earth Assault
Platforms: Xbox360
ESRB: T for Teen
MSRP: Xbox 360: $59.99
Genre: RTS: Real Time Strategy
Multiplayer: Up to 4 players
Ship date: March 2008

Petroglyph’s next project; Universe at War: Earth Assault, is an epic sci-fi RTS set on near-future Earth. Terrible and potent alien forces have brought their galaxy-spanning war to our planet’s doorstep.

Save the world or destroy it as you take charge of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With on-the-fly tactical customization, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage. This advance on the traditional rock-paper-scissors model of balance gives players even more control over how they respond and adapt to their opponent’s strategies.

The entire globe is at your command, as you manage resources, armies, and territories in the real-time strategic mode. As your heroes lead your forces into enemy territory, you will be taken into fast-paced tactical battles where the emphasis is on combat and action. A seamless integration of both the strategic and tactical mode allows you to call in reinforcements from other territories while engaged in ground warfare and take tactical troops back to the strategic level when you win so you can use them in later battles.

Universe at War: Earth Assault for the Xbox 360 features streamlined console controls to facilitate competitive PC vs Xbox 360 gameplay. The game also features innovative multiplayer features inspired by today’s top MMOs and competitive online environments, giving players achievements, rewards, and medals but in a balanced environment. Each of the game’s factions will have unique paths to victory with completely different styles of play, allowing players from across the globe to battle it out in persistent-style online “campaigns” for ultimate faction supremacy.

Partial Feature List:

• On-the-fly customization lets you adapt dynamically to your opponent, raising the stakes of battle
• Unique multiplayer achievements and modes that are new to the RTS genre
• Dual-layer of tactical and global gameplay
• Special hero units
• Massive-scale units that dwarf conventional RTS units
• Real-world, modern-day environments
• Three unique factions, not including the introductory military faction, which players can control as they learn the game
• Streamlined UI that doesn’t clutter your view of the battle

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!