Valve Unveils the Steam Operating System


This week, Valve will be outlining its plan for Steam living room domination. This vision will be laid out in three different updates at, starting with today’s first announcement, followed by a second update on Wednesday, leading up to Friday and what is expected to be the full unveiling of the “Steam Box” hardware Valve has been teasing for some time now.

Valve lays the groundwork for its living room vision by today announcing SteamOS, an operating system designed for the television and living room, building from the Big Picture UI. SteamOS is a combination of the existing Steam platform with Linux architecture, making for an open system which will allow for unparalleled iteration, collaboration, customization and innovation within the living room gaming space.

Both Steam and SteamOS will introduce four new features to that end, including family game sharing, parental controls, connectivity with undisclosed media services to make music, movies and TV accessible within Steam, and the biggie, in-home streaming, which will allow users to stream Windows and Mac titles from their regular PC to their SteamOS system over their home wireless network.

SteamOS will be available soon as a standalone operating system, freely downloadable for users and licensable for hardware manufacturers.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!