VGBlogger Holiday Review Guide: Wii


These are the Wii games we reviewed this year!

The Sky Crawlers: Innocent Aces: “My impressions of The Sky Crawlers are split right down the middle: the controls are unique and well-implemented and the gameplay is consistently entertaining throughout, but the campaign (and the game as a whole) is pretty light on longevity and the production values leave a lot to be desired. Strictly in terms of gameplay, The Sky Crawlers: Innocent Aces is the ace pilot of Wii flight combat games, and the $30 budget price is attractive. But as fun as the game can be, it does run out of steam fairly quickly, so I think you’re going to want to rent this one first.” Read the full review for more.

James Cameron’s Avatar: The Game: “The Wii version of Avatar could have been a decent game: bow action is a proven strength of the Wii, and the balance board could have excelled. Also, the visuals are generally quite solid, and the use of so many technical features in addition to drop-in co-op mode provided loads of possibilities. Yet in the end it feels like the typical toss-away movie game: performance was erratic, controls were inconsistent, use of technology was more gimmicky than useful, and even the multiplayer mode seemed ill-conceived for the game as designed. There is absolutely no anguish or lack of clarity as I tell you to PLEASE skip this dung-pile of a game. My only regret is that we couldn’t have arrived before millions of you voted with your wallets to continue the constant onslaught of terrible movie tie-in games.” Read the full review for more.

Final Fantasy Crystal Chronicles: The Crystal Bearers: “But good looks can only carry a game so far, and unfortunately The Crystal Bearers is, simply put, a boring, lifeless game. It has some interesting design ideas behind it and does offer a few fleeting moments of fun, but in the end it’s too guided for its own good, and, despite its lovely appearance, the game world just feels so hollow.” Read the full review for more.

Shiren the Wanderer: “Shiren the Wanderer on the Wii makes some changes to the game hardcore rogue-like fans are likely to dislike, but in general the decisions made serve well to help broaden the audience for the game as it transitions to the Wii. My kids liked the *idea* of the DS game, but dying every ten steps got old pretty quickly. So they greatly prefer the Wii version, as it allows them to tailor the challenge and still have a blast. I still prefer the DS version, which remains one of my favorite games for the handheld, but definitely find this version much easier to recommend for a broad range of gamers.” Read the full review for more.

Racquet Sports: “Because of this, Racquet Sports finds itself stuck in the middle of the Wii sports game spectrum. It is better and more fully featured than Wii Sports and Deca Sports in terms of gameplay and mode selection, but it pales in comparison to the likes of Grand Slam Tennis and Wii Sports Resort. So basically, your enjoyment of Racquet Sports will hinge on your preference between realism and accessibility. If you want a sports game with realistic 1-to-1 controls and a little more complexity, you probably shouldn’t bother with this one. But if all’s you want is a simple collection of tennis-family games that you can pop in for some family fun or a quick dose of instant gratification, Racquet Sports is worth a shot.” Read the full review for more.

Super Mario Galaxy 2: “So unless you are an undying Mario fanatic or haven’t played the first game already, Super Mario Galaxy 2 is what I consider a rent-first game. Sorry to be such a nitpicky party pooper here, I have just come to expect so much more from Nintendo and continue to grow increasingly frustrated with the lack of evolution and innovation in the company’s core franchise titles.” Read the full review for more.

Sin & Punishment: Star Successor: “Even without the world’s greatest co-op mode, though, replay value is high thanks to the different playable characters, multiple difficulties, online leaderboards and a multiplier system that compels you to obsessively battle with yourself to best previous high scores. The Wii library isn’t the deepest in terms of hardcore gaming experiences, but with games like Sin & Punishment: Star Successor, Nintendo’s casual-slanted console continues to excel as the go-to platform for rail shooters.” Read the full review for more.

Tetris Party Deluxe: “Tetris Party Deluxe is by far the deepest, most feature rich iteration of Tetris I’ve every played, and that’s saying a lot considering how many reinventions Tetris has gone through over the years. However, the simple fact remains that this game is still the same Tetris we’ve been playing for decades now, and much of the game’s robustness is built on novelty and gimmickry that quickly wears thin in comparison to traditional Tetris gameplay.” Read the full review for more.

GoldenEye 007: “With GoldenEye, Eurocom has accomplished the goal High Voltage attempted to achieve with The Conduit, that goal being to create a modern FPS on the Wii comparable to those available on the higher-end platforms. Obviously the graphical fidelity lags far behind, and there are a few other minor omissions. But in terms of gameplay, multiplayer depth, replayability, fun factor and core functionality – you know, the important stuff – GoldenEye can hold its own against any Call of Duty, Halo, Killzone or other prominent FPS franchise.” Read the full review for more.

Gunblade NY & L.A. Machineguns Arcade Hits Pack: “Between Ghost Squad, House of the Dead: Overkill and House of the Dead 2 & 3 Return, Sega has proven to be a strong advocate for light gun games on the Wii, and the Gunblade NY & LA Machineguns Arcade Hits Pack only furthers the cause (now all we need is a Virtua Cop bundle, so make it happen, Sega!). It doesn’t have the long-term appeal that I look for in a great light gun shooter, but if you’re a fan of the genre it is well worth a look.” Read the full review for more.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!