Watch Dogs Leashed Until Spring 2014

WatchDogs

By now I’m sure you’ve already heard the terrible news (sorry, we’re a bit behind here as the site’s still working through some server technical difficulties): Watch Dogs, Ubisoft’s ambitious open-world blockbuster originally scheduled to ship next month as one of the highlight games in the PlayStation 4 and Xbox One launch lineups (along with PC and current-gen console versions), has been delayed.

Now, all versions of Watch Dogs will ship in spring 2014. Why the sudden delay? According to Ubisoft:

“We know a lot of you are probably wondering: Why now? We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”

I’m not sure I’m buying that stock PR-spin explanation all the way. Certainly for a large open-world game extra time will always be useful for polishing all the minute details (in hindsight, Assassin’s Creed III sure could have used a delay to clean up its mess of bugs), but my initial gut reaction to this news is that Ubisoft is doing it to help prevent Watch Dog‘s from getting lost in the shadow of Grand Theft Auto V, which actually wouldn’t be a bad reason.

Regardless of the reasoning behind the decision, the PS4 and Xbox One’s not-that-impressive-to-begin-with launch lineups just got one huge game worse. But as long as the quality of the game delivers in the end, the wait will be worth it.

Watch Dogs Update [UbiBlog]

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!