Wii Zapper Packaging, New Link’s Crossbow Training Info Revealed

Wii Zapper

An update has just arrived from Nintendo regarding the Wii Zapper and Link’s Crossbow Training. For starters, feast your eyes on the official bundle packaging (above) you’ll see on stores shelves beginning November 19th. In addition, new details have been released for Link’s Crossbow Training, including an overview of the game’s three modes (Target Shooting, Defender and Ranger). The game will also feature 27 stages in all with turn-based multiplayer for high score competing for up to four players. Full fact sheet listing after the break.

Link’s Crossbow Training

Format: Wii
Launch Date: 11/19/07
ESRB: T (Teen): Fantasy Violence
Game Type: Shooting
Accessories: Wii Zapper – included (requires Wii Remote and Nunchuk)
Players: 1-4 (turn-based)
Developer: EAD

Key Information:

Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.

* Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link’s Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.

* Link’s Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link’s Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles.

Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link’s crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

Link’s Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage’s goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

Target Shooting: In target-shooting rounds, players shoot bull’s-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull’s-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!