Wipeout HD Update: XMB Custom Play List Support Confirmed, Track List Detailed

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While browsing around the SCEA online press room for the latest batch of Wipeout HD media, I came across an updated fact sheet for the PSN-exclusive anti-gravity racer. Most of the info turned out to be very much the same as the previous fact sheet, except for two major additions. The first thing that caught my eye was a detailed outline of the game’s eight tracks, which you can read in full after the break. Then, after continuing to skim down the page, I also discovered an extra bullet-pointed feature at the very end, reading as follows:

Custom Play lists – As if that wasn’t enough, wipEout HD also supports ‘Custom Play lists’: playback your own music using play lists created in the PS3 XMB™ (Xross Media Bar).

Yep, that’s right, folks. Wipeout HD will support XMB custom play lists! Could that mean in-game XMB is finally almost a reality? Hopefully so, but we’ll have to wait and see.

Wipeout HD Tracks: A selection of the best tracks taken from previous wipEout titles, meticulously crafted and fully reworked from the ground-up to showcase the full-HD resolution.

– Vineta K: On the southern shores of Makana Island, the circuit at Vineta K snakes in and out of the ocean and across the beaches. The highlights of this 4.4km track include spectacular underwater tunnels and cutting-edge architecture along the waterfront.

– Chenghou Project: The feature-packed circuit at Chenghou Project weaves its way around the offices and corporate buildings of Makana Island’s business district. The 4.8 km track contains a tricky inverse-cambered spiral and culminates in a long jump into the tunnelled entry of the final chicane.

– Sebenco Climb: The 4.8 km Sebenco Climb track is cut into the hillsides of Makana’s Sebenco mountain range. It features a steep traverse up the snowy mountainside, followed by a breathtaking plunge into an icy tunnel carved through the very heart of the mountain. The final section takes pilots through a challengingly tight chicane before they swing back onto the grid.

– Sol 2: The 4.4 km Sol 2 circuit hangs suspended in the clouds high above Makana Island. Consisting of a series of fast-flowing, occasionally open-sided corners linked by sweeping straights, the combination of harsh sunlight and blind summits ensure that Sol 2 is a test of nerve for every speed class.

– Ubermall: In the heart of Makana Island’s commercial zone is Ubermall, a 4.6 km circuit built into a vast shopping centre. The latter half of the track contains a brief split which rejoins into a narrow hill, followed by an outdoor park section that leads swiftly to the finish.

– Anulpha Pass: The 5 km Anulpha Pass track is located in a custom-built entertainment arena on the east side of Makana Island. Although the track looks deceptively simple from above, the undulations of the track surface and narrow skill-cut are enough to keep any racer on their toes.

– Moa Therma: The immense man-made complex of Moa Therma is located just off the northern coast of Sicily, with around a third of the track surface built using mag-strip technology. The centrepiece of this 5.3 km circuit is the gigantic horizontal loop which sits just above sea level.

– Metropia: The 4.7 km Metropia circuit weaves its way between the skyscrapers and traffic control towers that dominate the Kyoto skyline. Glass-bottomed track surfaces and a stunning vertical mag-strip drop into the depths of the city are just two of the highlights of this popular track.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!