World in Conflict Broadcast Tool FAQ

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If you hadn’t heard, Massive Entertainment is set to release a free Broadcast Tool add-on for World in Conflict later today, Monday, October 15. With the new Broadcast Tool, players running Vista and DX10 (with two monitors no less) will be provided TV-style broadcast capabilities to record matches and turn LAN parties into wildly exciting spectator events, and even take recorded matches and create short films out of them. In advance of the Broadcast Tool’s release, Sierra and Massive have released this quick FAQ guide detailing more about what the feature will have to offer. Hardware requirements are pretty demanding, but those who have the rig to take advantage of it should definitely be jumping at the chance to add this to their World in Conflict experience, especially since it’s going to be free.

World in Conflict Broadcasting Tool FAQ

Q) What is the Broadcasting Tool?

The Broadcast Tool is a supplementary tool for World in Conflict that can be used to display matches. The tool has been developed with e-sport events in mind, for a more engaging and informative viewer experience, but as we started testing it, it became apparent that this is a wonderful little tool that allows all gamers to create spectator-friendly matches, for all sorts of purposes.

Q) How come you decided to develop this tool?

We really like watching good games – over the shoulder of our friends, on TV or at events. We wanted to turn WIC into the best spectator game ever, and realized we had to create something special since it’s not traditionally easy to follow a complex RTS game. Some of us have a background in the TV industry, so it was quite easy for us to agree on how to design the tool. Anyone who has seen a TV production room will recognize the way it is set up.

Q) How is the Broadcasting Tool used?

The tool uses two screens, the Local Screen and the Broadcast Screen. The Local Screen contains the controls for operating the tool, and the Broadcast Screen shows what the viewers will see. The producer will work on the Local Screen and the audience will see what is on the broadcast screen, which can be any type of screen really – on events or just among friends.

The Local Screen shows a variety of camera feeds that can be broadcast by simply clicking on them. This means that the producer is viewing the match from all angles and has a complete overview of the battlefield at all times.

Q) What different cameras can the tool use?

There are a number of camera feeds available for the producer to use. Apart from the pre-set Mega Map camera, each map has pre-stored camera positions for all the Command Points. These cameras are colored in the Camera Array, so that you can easily see who is holding which Command Point. You can also store up to 4 different camera positions that you’ve chosen yourself, using some simple hotkeys.

Whenever a player fires off a Tactical Aid, a new camera feed pops up in the array. It shows the location of the Tactical Aid, a countdown until the strike, and the name of the player or team that placed it. For some Tactical Aids, a split-screen view will be displayed, where the bottom half displays the delivering aircraft. When this happens, clicking the bottom half of the view will broadcast this camera instead of the one overlooking the target area. In fact, when someone calls down the Nuke there’s a camera that you can stick on the missile itself and follow it down all the way until impact!

Q) What other cool features are available?

You can draw on the screen with pens in different colors. The pen can be used on the Local Screen only, and at any time on the Broadcast Screen, depending on what the Producer wants to do. The drawing tool can be used on any background, i.e. live action, slow-motion sequences, Megamap etc. It’s great for detailed commentaries, just like on sport shows on TV.

Other features include a follow camera (sticking the camera on any unit in the game) and the possibility of switching the view between the two teams field of view. When broadcasting replays, you can also change the game speed to either fast forward or run the replay in slow motion.

Recently we added a new really nice feature to the Broadcast Tool that allows the user to create their own film directly from the tool. This means that the production they just did is automatically saved as an .avi file.

Q) Aside of all the neat camera features, how will the audience really know what team’s winning?

Well, apart from the fact that you can toggle the normal Domination Bar on at any time you like, you can access and display additional live statistics that are not normally visible to the players. This is a great way of displaying the actual achievements from the players which can be very informative for deeper analysis of the game. The statistics taps into tendencies that underlie the current action, same as you’d expect to see in a sports production.

Q) What hardware is required to use the Broadcasting Tool?

The Broadcasting Tool requires a Vista PC, with two monitors capable of displaying the same resolution. The computer needs a DX10-capable graphics card, and while any such card should work, it is recommended to use a GeForce 8800 GTX or better. SLI does not support dual-screen, so multiple graphics cards do not help. The tool draws to two screens as any game or application would.

Q) Is the Broadcast tool available to World In Conflict gamers already?

No, not yet, we are only experimenting with it on events and with some of our partners, such as ESL, Nvidia and CPL. However, we will release the Broadcast Tool for download as soon as the game ships. We can see a multitude of interesting ways in which it can be used, both for more serious purposes as well as just for fun.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!