Crash<\/em> abandons the series\u2019 third-person perspective for a top-down view. Gameplay doesn\u2019t even involve using a gas pedal: You steer into a busy intersection, crash into cars, then smash the \u201cA\u201d button to create huge chain-reaction crash-explosions and maneuver your wreck to derail the rest of the traffic. Each time your crashbreaker meter tops out\u2014like every few seconds\u2014you can launch another explosion.<\/p>\nEach intersection has three different play modes. The most straightforward is Road Trip, which finds you trying to prolong a single crash by bouncing around the area until five cars have managed to escape the carnage. Rush Hour is more straightforward, challenging you to rack up the highest crash score within 90 seconds and rewarding you with a satisfying nuclear explosion when time\u2019s finally up. Pile Up, meanwhile, is all about economy\u2014you need to build up the biggest pile of cars with a limited stream of traffic. Every car that escapes drops your inferno bonus multiplier, which means you\u2019ll score far less at the end when it\u2019s time to set all the buildings on fire. Rush Hour is easily the most user-friendly of the modes, and the place where it\u2019s easiest to pick up stars that unlock new cars and stages. <\/p>\n
Burnout Crash<\/em> sports a glove compartment filled with goofball touches, and sounds are a big part of the fun. No, we\u2019re not talking about the melodramatic announcer, whose cries of \u201cCOOL!\u201d every time you set off an especially explosive crash wear thinner than ten-year-old tires. It\u2019s the musical touches that really amuse, starting with the game\u2019s theme song– The Primitives\u2019 \u201cCrash.\u201d Salt \u2018N\u2019 Pepa\u2019s \u201cPush It\u201d plays when you fill up your crash meter enough to unleash a bulldozer. Smash the gold car that\u2019s hidden somewhere in the buildings that line each level and you\u2019ll be treated to a snippet of Spandau Ballet\u2019s (yes, Spandau Ballet) \u201cGold.\u201d <\/p>\nSpecial features and super events can be unlocked at each intersection by filling your crash (not your crashbreaker) meter, and these are also hilarious and clever. A phalanx of good cops might show up to block off a traffic escape route. The ice cream truck, complete with musical jingle, might freeze traffic solid, giving you the chance to make Honda-flavored ice cubes. Pizza trucks patrol certain levels, and if you can destroy them, you\u2019re rewarded with a Wheel of Fortune minigame that yields a bonus effect. (\u201cIt\u2019s like roulette, but with cheese.\u201d) If you can jack your score high enough, Mother Nature might even lend a hand to the destruction with a timely tornado or a blizzard. <\/p>\n
As you unlock new cars and new intersections in ways that\u2019ll seem second nature to any Burnout<\/em> fan, the difficulty begins to ramp up like an overpass in Charleston, challenging you with civil engineering wrinkles that\u2019ll have you desperately sliding your car around trying to cover two-lane divided highways and roundabouts. No matter what kind of traffic flow you\u2019re facing, landing a score high enough to score you a precious star or two involves blowing up the buildings and surrounding landscape, not just the cars. <\/p>\nIt\u2019s possible to play against friends (and strangers) using the game\u2019s Autolog feature, but just like the traffic on I-90 tends to be a little on the dead side at 4 am, there are times when scaring up opposition is as pointless as crashing your car into a house on the way to the intersection. There\u2019s even a Kinect mode here\u2014or, more accurately, Kinect party mode, that lets two teams of players use their hands and legs to see who can post the highest score in Rush Hour mode. It\u2019s a nice idea (and probably one that was heavily pushed by Microsoft) but it comes off like a ‘and-now-how-much-would you pay?’ add-on that isn\u2019t nearly as good as advertised. The central problem lies in controlling your car after unleashing an explosion–which is, of course, the key to staging the pile-ups that rack up points and keep the action going. <\/p>\n
The Kinect controls require you to move your foot\/leg in the direction you want your car to drift, but not only is this dreadfully imprecise (especially if your car drifts into the confines of the buildings surrounding the intersection), but it\u2019s actually counter intuitive. Depending on which of several action-control options pop up in the slot machine minigame you play before the crashing begins, you may have to jump into the air or perform a soccer kick to trigger the explosion meter. Now imagine trying to do that, then drift your car quickly in the other direction. Great for party laughs, maybe; deadly for scoring actual points.<\/p>\n
With Burnout Crash<\/em>, Criterion has driven a simple concept a long ways down an entertaining and oftentimes funny road, even if it\u2019s best driven and enjoyed in short bursts. Don\u2019t look now–you\u2019re gonna crash!<\/p>\n
<\/p>\n
Pros:<\/strong>
\n+ Making cars crash and stuff go boom is always fun
\n+ Easily mastered controls
\n+ Goofball touches keep the action light and laughable<\/p>\nCons:<\/strong>
\n– In larger doses, the three types of play modes run out of gas
\n– Halfway through, the difficulty curve becomes brutal
\n– Kinect Party mode is more trouble than it\u2019s worth<\/p>\nGame Info:<\/strong>
\nPlatform: Reviewed on Xbox 360 via Xbox Live Arcade; also available on PS3 via PSN
\nPublisher: EA
\nDeveloper: Criterion Games
\nRelease Date: 9\/20\/2011
\nGenre: Arcade \/ Racing
\nESRB Rating: E10+
\nPlayers: 1-2 (online), up to 14 in Kinect party play
\nSource: Review code provided by publisher<\/p>\n